Legacy of Death Part IX: The Ultimate Tomb

dyermaker001

Explorer
Leandre charges at the Gargoyle, pouncing with 2 claw attacks. (27,21 - 28,23 damage if needed, but probably not.)

From the saddle, Allowyn strikes at the Gargoyle, looking for weaknesses his allies can exploit. (28 vs will? - 10 damage if hits)

If he hits, the next ally with CA gets an additional +2 to hit. As a minor he marks the Gargoyle for a turn. (break their nerve)
 

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ecayford

First Post
Forge will move adjascent to the warlord (where he gets some sort of bonus) and pummels the gargoyle (46 and 39 vs AC). He knocks it prone and strikes it again (44 vs. AC). Assumming all three hit he takes 76 damage and he is dazed. He'll use sheilded sides as a minor. Forge has his reactive surge and shield edge block at the ready in case he is hit.

Let me know what the bonus from the warlord was.
 


Jin Abackis

Explorer
Sim marks it then shifts 1 square NW (+1 AC and REFL)
He tries to use acana to remove the ward (27 or 31 if he still gets the bonus from the Manual).
Sim has a feat that reduces ongoing damage by 9.
 
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TerraDave

5ever, or until 2024
One of you--and only one--has luck and the Gargoyle is pummeled ( [MENTION=6669798]ecayford[/MENTION], when does the daze end?).

Its not bloodied (cracked?) or anything but its a good walloping.

Sim, the bonus from the book--which is not really about traps or wards--fades and you are not successful this time.
 
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ecayford

First Post
One of you--and only one--has luck and the Gargoyle is pummeled ( @ecayford, when does the daze end?).

Its not bloodied (cracked?) or anything but its a good walloping.

Sim, the bonus from the book--which is not really about traps or wards--fades and you are not successful this time.

End of Forges next turn.
 

TerraDave

5ever, or until 2024
In its prone, arrow stuck, dazed state, the gargoyle….reverts to a true statue!

The great four armed hunk of stone lies before you. (though it does seem to kick a bit?)

Allowyn -22hp, -2 HS/ break nerve/ radiant orb x 2, acid orb

Buckthorn (total) 109 hp, -2 HS /pin, AP / trick

Forge -55 hp, -2HS, / bash&pummel(?)/cloak

Leandre (total) 130hp, -6HS/

Simorai -31 hp, -3 HS, // smoke bottle
 

Jin Abackis

Explorer
Now that Forge has stopped that distracting yelling, Sim is able to focus his arcane knowledge on the wards (arcana -42).

If that thing is like the other one, we can’t hurt it in stone mode so why don’t you come here and help with the portal. In any event, I would move away from that thing, it will likely return undazed and use that multi-person attack again.

Sim moves 10 feet north and 5 feet west to still be near the portal but a little further away from the gargoyle.
Does Sim know if the Healing Infusions also triggers the healing curse (this power does not have a “healing” keyword). If it doesn’t trigger then he would consider using one now.
 

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