Nebulous
Legend
There are no Boss Actions (yet) in 5e, that's why I wanted to discuss it. This thread broke off from another one earlier. Now, I love the legendary and lair actions in 5e, I think it is a fantastic idea, and I think it can even use a further subclass, let's call them "Boss actions" for now. This does the same thing as legendary actions, but it's for middle level and lower level bad guys. My idea was that it would make your occasional BBEG more interesting without it having to be a high level beholder or dragon or whatnot.
Someone else made the point: "Playing devil's advocate, wouldn't that lessen the impact that such unique actions give high level "legendary" monsters?"
So, discuss.
My idea is that it would be watered down abilities, for example, 1-3 times per encounter your boss adds +3/+5 to a saving throw instead of automatically saving. Three times per encounter your boss gets a special action, such as a strangehold attack, a grappling slam/pin/throw, or some other ability relevant to their build. It would not be as consistently repeatable as a legendary action round after round....
Someone else made the point: "Playing devil's advocate, wouldn't that lessen the impact that such unique actions give high level "legendary" monsters?"
So, discuss.
My idea is that it would be watered down abilities, for example, 1-3 times per encounter your boss adds +3/+5 to a saving throw instead of automatically saving. Three times per encounter your boss gets a special action, such as a strangehold attack, a grappling slam/pin/throw, or some other ability relevant to their build. It would not be as consistently repeatable as a legendary action round after round....