Nebulous
Legend
Make them non-optional. The first three saves succeed, period. Save #4... bombad be rollin'...
Well, if players knew that's how it worked, they'd metagame with three cantrips and then pull out the buttkicking spells.
Make them non-optional. The first three saves succeed, period. Save #4... bombad be rollin'...
The trick is having a progression for monster ability so legendary actions do not appear to be arbitrary actions just to keep the monster alive a couple more rounds. And 5E is too simple at this point, to offer any layers of complexity if you always want PCs to have a decent change to hit, land a spell, etc. due to bounded accuracy. It becomes an all or nothing thing, versus shades of grey.
I would guess it's about having gradations of effects; e.g., hold monster used on an orc might impose the Paralyzed condition, but used on a giant it imposes Restrained, and used on a dragon it merely reduces its movement speed.Can you explain this more? What is an example of shades of grey?
It may be a little meta for your tastes, but I think the legendary save thing should be something the players can learn of in advance if they do some research.
That way, they can use a bit of strategy and some mind games, peppering it with less important, but still mildly debilitating, spells early in the fight, and if it wastes its free saves on those, THEN they pull out the big guns. If the monster chooses not to spend its free saves, those minor spells might just swing things to the players' advantage anyway.
Of course, this only works if you have multiple magic users with saving-throw type spells. And if it's a magic-resistant monster with advantage against all magic saves, you're not going to waste your time with that sort of spell at all, anyway.