Nemesis Destiny
Adventurer
That makes complete sense. It is still a game, after all. If you are granting a player temporary narrative control, then logically, you must establish limits for that control, or it quickly degenerates into, "I win," or, *bang-bang* "I shot you!," "no, you didn't!" nonsense.First off, they differ very significantly from narrative control cards in that they have to be played at a particular time by a particular character and cause that character to lose their standard action.
Again, there are limits. And what makes sense is largely determined by the narrative, which can accomodate these things. Some people aren't very good at that, or find it jarring, and that's fine. Nothing forces them to allow or to use such things.Secondly, I would not at all approve of a narrative control card that said "At one point you can force any enemy whatsoever to move towards the fighter regardless of whether or not it makes any sense for that enemy to move towards the fighter at that time"
Regardless, apparently it was enough of an issue that it is no longer automatic - it's been errata'd to include a roll. So what you point out here is no longer completely correct.CAGI works against creatures regardless of their size, will, intelligence (including non intelligent vermin), whether or not they can currently move voluntarily, etc
Though it still does break the condition of moving voluntarily, most conditions in 4e should not be interpreted literally, at least not all the time. The other things can all be accounted for within the scope of the narrative.
I am not trying to force anyone to change their ways here - by all means, play however you like. I enjoy the narrativist approach though, and any new edition will have to take that into account, or it will fail to capture a significant portion of the gamers out there.