FireLance
Legend
It's the arcane force behind it that makes it effective! Vicious mockery is to a regular insult what shout is to a normal holler.One of my players once insulted a skeleton so hard it died.
It's the arcane force behind it that makes it effective! Vicious mockery is to a regular insult what shout is to a normal holler.One of my players once insulted a skeleton so hard it died.
It's the arcane force behind it that makes it effective! Vicious mockery is to a regular insult what shout is to a normal holler.
I know magic is magic, but if one explanation is as good as any other then...It's the arcane force behind it that makes it effective! Vicious mockery is to a regular insult what shout is to a normal holler.
One of my players once insulted a skeleton so hard it died.
Did you have the same reaction in 3e with Extraordinary abilities? Because Ex abilities are exactly the same as Martial powers. They are not inherently magical (can't be dispelled, work in an anti-magic zone) but they are certainly not normal either.
I treat Martial powers in the same way. Ex abilities allowed my monk to effectively Feather Fall, dodge fireballs, be immune to diseases, and actually granted me spell resistance and speak to any living creature. Somehow my training as a monk, completely non magical, renders me immune to magic and allows me to automatically communicate with anything in the universe.
To me, there isn't a huge difference here between 3.5's Ex abilities and 4e's Martial powers.
And, let's be honest here, the Supernatural abilities were just a patch to allow certain types of casters to bypass spell resistance.
I've never really gotten why people have such a difficult time swallowing a fighter having powers and yet never, ever complained about, say, a monk, doing the exact same thing.
The same argument could apply to command, or (in previous editions) suggestion and power word: kill. Somehow, the magic singles out just one target even though everyone (presumably) hears the words of the somatic components.Although everyone in the room hears the cry, the spell only affects 1 target. So...
Actually, what the rules say, is for the DM to make a ruling (Rules Compendium, p.107). It specifically spells it out: powers that target creatures may also target objects in the area. That's not a houserule, it's a judgment call, and one the rules specifically tell the DM to make.
Find me a DM unreasonable enough to rule that a fireball won't damage a room full of paper and wooden tables.
Perhaps, but the fact that an insult (even a magical-powered one) affects a dim-witted skeleton is adding insult to injury IMO. The classic mythologies about bards had them enchant humans and humanoids, not animated bags of bones. It's not cinematic either -- a scene like that would evoke sniggers from the audience.The same argument could apply to command, or (in previous editions) suggestion and power word: kill. Somehow, the magic singles out just one target even though everyone (presumably) hears the words of the somatic components.
Story elements being added during play is the meat and potatoes of a whole slew of games.
Honestly, I do agree with you here. You're just not going to be able to include both sides of the coin into the same game. Previous editions were much more on the "Story elements are added after play" and 4e has leaned a lot more on some of the more Indie games and added lots of "story elements are added during play" stuff. Trying to reconcile the two into one game just won't work.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.