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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

The tweets from Mearls are really good IMO. If someone can't be bothered to pick a feat, a +1 will always do nicely. Bravo.

Agreed with +ses need to be per ability score bump, so ability mods = score - 15 or something would be very classic AD&D and mean you have a very good reason to not waste all your point buy points, or feats, bumping up stats. Power gamer or lucky rollers can min-max the cost/benefits of whether dual wielding is then better to take after str 16 or 18, or perhaps boost their dex to 18. I like the level tiers for feats, I never had a problem with that in 4e, except the retraining-in-advance planning that required was absurd. If you pick a stat, you should be stuck with it.

And there should be magic books that grant feats to bump int or cha or wis when you read them, as as droughts to boost the physical stats. So your DM could say you can't pick them at will, but should find some scattered throughout your adventures, if you plan well and seek them out. Similar to Elder Scrolls. Although, reading every single book that you see can be z-skipped.

I also agree that wizards need less stat boost and less feats than fighters, their spells already are their customization. I don't want classes with the same rates of progression, and uniformity is one of the main things I disliked about 4e (and 3e, as well, come to think of it...a wizard was much more powerful but still required the same XP...had they required geometric progression that would be a VERY easy way to balance things...but no). I loved feats when 3e first came out, especially with their little char gen computer app, I was so excited and googley eyed for D&D back then, ...I think they're gonna do a good job on this and thanks for listening to the community. By the end we'll really feel like it's our game, even though no one will get everything they want, hopefully the goodness of the game will convince the naysayers to adopt it. I want the game to be so good that people who detest it will find themselves thinking maybe it isn't so bad to actually be able to play in a group. Trust me, I felt that way here in Toronto a couple times since I moved here I considered plugging my nose and joining a 4e group (or Encounters sessions), but since playing Next decided I don't even want to play Pathfinder either, I want the next 'Next packet..new rules!
 

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[Will there be both passive feats and active feats?] yes
[Does this replace ability bonuses from leveling?] yes, you get feats in place of ability bonuses
[Specialties?] they are still there and more important than before - having clear power path is key
[Will starting ability score be lower to accommodate this?] DM picks - do you start as Conan (strong, fast, tough) or have option to grow into him?

Sounds better, I wonder why does he always spread panic with every L&L article and then has to put out the fire a bit with tweets...
 

Level requirements on feats. No, I do not like this. I would rather have the feat scale automatically like cantrips do.

I think feats should either all scale or all not scale, but in general I have nothing against either solution.

Scaling feats would certainly make them a bit more like spells, perhaps helping balancing fighters vs rogues vs spellcasters.

Level requirements... don't sound that good to me either but mostly for the reason that if they put even 100 feats in the game (I doubt, if they are going to make feats "bigger"), then level requirements will reduce variety between characters, because you'll only get maybe 10 feats to choose from at 1st level, 10 more at 3rd... maybe it's not that bad, but what I really hope not to see again is some feats such as the 3e Power Attack which every melee Fighter had to take just because it was required by everything else. This is bad design, because 90% of those PC didn't want PA and didn't use it.

Another thing to requirements for feats has been way too high for 3e and 4e feats. 5e has lowered them somewhat but I say lower them more, eliminate the requirements. I mean do you really care if your 10 Strength wizard takes power attack? No one would do that. The thing is that character design becomes so much easier when requirements go away almost entirely.

See my comment of PA... I also suggested that requirements should be eliminated. They just work against creativity.

A better example IMO is a non-caster wanting to pick a feat that grants magical abilities. In 3ed a feat like Arcane Dabbler (or whatever is called at the moment) which grants a couple of cantrips, would have required spellcasting: this means that the feat works only as a reasonably small boost on something the PC is already capable of doing. Without the requirements, the feat allows for a Fighter that was born with unexplainable magical talent (e.g. Mage Hand and Light) or a Rogue that has stolen a spellbook and managed to self-teach herself a few tricks (e.g. Ghost Sound and Dancing Lights) etc. It totally changes the game by opening up character concepts option that 3ed rigidity didn't want you to take unless you took a sheer mechanical detour to your character i.e. multiclassing.

The only positive reason I see for requirements, is that they make "odd" ability scores make sense in the game.
 

Sounds better, I wonder why does he always spread panic with every L&L article and then has to put out the fire a bit with tweets...

Because, like me, he might not have thought is necceary. The LL article was pretty clear of what they are trying here. 95% of the panic seems to operate under the assumtion that the designers are of near rhesus monkey competency. But under this assumption, it is very hard to write an article that adresses all possible angles. Much easier to put it out there and then calm the worst absurdities with a twitter reasurance that they do, in fact, are designing games for a living.

Of all the boo-hoo after the Article (Enworld being the way more reasonable place to be compared to the WotC boards) there are only one or two points of criticism based on valid asumptions within a lot this fundamenalist-opposition. The more important one: That it is going to be hard to get the balance right, is already adressed in the Article. Together with the disclaimer that this is A: trial that might fail (cool, almost like this game is still in development), and B: based on valid feedback from actual players playtesting the game so far.
 

The last word (for today, anyway) from Twitter:


Q: How many feats does each character get?
Mearls: The low end is probably at 6, high end might be 12, depending on how things shake out.

Q: Nobody is gonna pass up a +1 to an ability score. Unless the other feats are tremendous.
Mearls: The feats are tremendous.

Feats come in at 3rd level, which we've pegged as the starting point for experienced players. Lvl 1 - 2 is very simple tier.
It's looking like everyone gets one at 3. Everyone will get their first at the same time.

Q: Are specialties dead?
Mearls: nope - it's still a key part of making feats easy to picj [sic]

Q: Are these new changes (apprentice levels and new feats) likely to be in the next open playtest packet?
Mearls: yes
 

The tweets from Mearls are really good IMO. If someone can't be bothered to pick a feat, a +1 will always do nicely. Bravo.

Agreed with +ses need to be per ability score bump, so ability mods = score - 15 or something would be very classic AD&D and mean you have a very good reason to not waste all your point buy points, or feats, bumping up stats. Power gamer or lucky rollers can min-max the cost/benefits of whether dual wielding is then better to take after str 16 or 18, or perhaps boost their dex to 18. I like the level tiers for feats, I never had a problem with that in 4e, except the retraining-in-advance planning that required was absurd. If you pick a stat, you should be stuck with it.
For a long time now I have proposed a sort of hybrid system where each point of ability score counts, but there's also the well-known modifier.
- Each ability minus 10 is used for skill checks and some other minor things, damage, initiative, extra languages, carrying capacity
- Ability modifier (same as in 3e/4e) is used for more important, powerful things like attack rolls or AC.
 

Wait a second

Is this Epic 3.5 Feats at level 3?

This sounds like you choose between Overwhelming Critical, Great Strength, or Swarm of Arrows at level 3?

3DIT: Oh my. This idea sound JUST like what I did playing NWN:HotU.

Great Strength
Great Strength
Great Strength
Overwhelming Critical
Devastating Critical

SMASHSMASHSMASH!!!
 
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The last word (for today, anyway) from Twitter:
Q: How many feats does each character get?
Mearls: The low end is probably at 6, high end might be 12, depending on how things shake out.

Q: Nobody is gonna pass up a +1 to an ability score. Unless the other feats are tremendous.
Mearls: The feats are tremendous.

Feats come in at 3rd level, which we've pegged as the starting point for experienced players. Lvl 1 - 2 is very simple tier.
It's looking like everyone gets one at 3. Everyone will get their first at the same time.

Q: Are specialties dead?
Mearls: nope - it's still a key part of making feats easy to picj [sic]

Q: Are these new changes (apprentice levels and new feats) likely to be in the next open playtest packet?
Mearls: yes

Thanks for posting this, and it does sound really good. I especially like the thing about feats starting at level 3. If you start at level 1, you don't have to start tinkering with feats to start with, something I appreciate. Now they just need to drop stat-prerequisits to gaining a feat.
 

Q: Nobody is gonna pass up a +1 to an ability score. Unless the other feats are tremendous.
Mearls: The feats are tremendous.

I wonder if they are going to make feats "wider" i.e. grant multiple benefits at once, or just "heavier" i.e. bigger boost.

Give the bounded accuracy principle, I would be expecting rather the first, maybe they'll just merge existing feats 2-into-1 or something like that.
 

Feats come in at 3rd level, which we've pegged as the starting point for experienced players. Lvl 1 - 2 is very simple tier.
It's looking like everyone gets one at 3. Everyone will get their first at the same time.
Excellent!

Q: Are these new changes (apprentice levels and new feats) likely to be in the next open playtest packet?
Mearls: yes
Good to hear.

Cheers!
Kinak
 

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