Once the melee types are positioned, they can dish out more damage, whereas the ranged types have to deal with line of sight etc. It's a completely believable narrative that ranged attacks gets first shot (think longbow men and infantry in Braveheart) and engaging in melee is a tactical strategy in itself. I personally don't see a problem with this aspect. I also like the anticipation of the setup for melee -- like moving up your knight on the chessboard, not for immediate gratification, but in anticipation of your next move.Probably, in at least some form. As discussed up-thread, restricting characters to "one thing only" will vastly impact on the fun of melee types vs ranged types, since the former will need to spend rounds moving into position, while the latter can just get stuck in immediately.
They might, but they shouldn't. It can still be kept simple, especially in the modular 5E that everyone is theorizing about. Also, if one round = 1 action, there's a fluff time limit to consider -- you can't combine too many actions at once (but interesting consecutive effects are still possible). So it could still just be move or attack or sideswipe. I can't think of any others?The problem with this is that they'll very quickly start adding in all manner of special combined actions to cover all the bases. Instead of having 3 different actions each with a small number of options, players will have to juggle a single action picked from a list of huge numbers of options.
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