Uhhhhh, any player who wastes a standard action is SERIOUSLY gimping themselves. You win by attacking (in 99% of situations). No attack, no motion in the direction of victory. Clearly there are situations where you simply HAVE to move, but no player with even the faintest quantity of tactical sense will ever forgo an available attack option. I certainly can't speak to what you've seen at your table, but even the least tactically adept players I've played with have a pretty firm grasp of this, and the entire history of 3.x and the 'everyone stands and multi-attacks' issue that has been noted by pretty much everyone that has ever commented on 3.x action economy tells me I am not even remotely close to alone in this. I feel utterly confident in saying that 99% of all players will move quite a bit less often if it means sacrificing a round of attacks.
Maybe, All I can say is that I've seen people skip attacking since waitinf for their next turn isn't too long. Maybe I play at less hardcore tables then you.

My point being that there is something to the less time to wait means less idea of "wasted" action.
You're prescient!

This is exactly what I was referring to. You will simply have to graft move-and-attack back into the game in more awkward and limited ways. Why should only one specific class be able to do it, and why would they have to train in a special technique (IE take a specific power) etc. It is at best HIGHLY gamist and given the huge action economy benefit it gives I'd consider something like that neigh impossible to balance against other powers (in 4e as it is now such powers are often pretty handy, but the don't grant you something you wouldn't have at all otherwise).
It's just more of the same for 4e. There are powers and options only certain people can take, and only certain people can do if you have the power/option.
Again I think you're also thinking in it's 4e but with actions lopped off.
Who knows if when doing this they also change the powers so there are "universal" powers that anyone can choose.
I disagree, a 'move' in chess consists of translating a piece from one location on the board to another and then capturing whatever currently occupies that square.
I think you're being a little too specific here. The idea is the basic idea that chess gives you one thing each turn. You can't decide to jump over someone without "attacking" for instance so in my eyes it's one thing.
This can translate to like charge... it's one action but you move/attack.
I agree, but what it changes it into is a tactical situation that hugely favors standing constantly in one place and making attack after attack. This is clear as day to me. With anything like the math that 4e has now you'd VERY rarely even be advised to shift for say flanking or anything like that as whatever attack you can do RIGHT NOW is going to be more valuable than some problematic possibility that you MIGHT do something more effective next round.
Again depends on powers and such in my opinion. There are a bunch of different ways they could change this... forced movement, powers that grant bonuses when you move on the previous round, charges, your foe just moved away, etc.
Chess is also quite different in that it is completely deterministic. There is very little doubt as to what the overall board situation will be when your next move comes up. You can plan 8-12 moves deep, sometimes up to 20 moves deep.
Yeah again D&D and chess aren't equal, but my point was there is still tactics desoite only having 1 basic move at a time.
I'm not thinking 'nightmare scenarios' at all. I'm outlining the INEVITABLE consequences of ANY such system.
I don't believe they're inevitable... I also don't think you can determine the inevitability based on this article.
So in my eyes you're looking at the negatives and assuming they will be the true scenarios.
Unless you want to make huge changes to the game such that it is practically unrecognizable, in which case we've got so little information that any discussion at all is meaningless and Monte might as well not have bothered to post in the first place.
I don't think it's meaningless, or that you'd have to make as many changes as you seem to think.
I like discussing hypoteticals- I just don't like it when those hypocriticals are immediately shot down by someone unwilling to think of anything but negatives as the ONLY possibility.
