KidSnide
Adventurer
I don't agree that making 'Apprentice levels' normal levels is "doing it right" (see my previous post, it skews the game design). I'm find if it is in the core, but it MAY be better to have it be very clearly a separate optional thing you can use if you so choose.
Not having seen these Apprentice level rules, it's hard to say whether it's "doing it right" or not. But, fwiw, I don't think the designers are thinking that a meat grinder is the "doing it right" level 1 experience. Based on the article, I would expect the designers to promote super-easy adventures for the first two levels that are supposed to represent the nascent heroic actions of PCs who start becoming proper adventurers at level 3.
Of course, "super simple characters with survival capabilities below a beginning heroic adventurer" is also the right starting point for a meat grinder campaign. But I see that as killing two design-goal-birds with one design-structure-stone, not an endorsement of meat grinders per se.
-KS
P.S. I heartily recommend meat grinders: homemade sausage ftw! But I wouldn't use it on PCs... imaginary adventurers make terrible sausage.