D&D 5E Legends & Lore 7/21/14

The way I picture it is that, if each of the major D&D races sent out an adventuring party consisting of each of the major classes and they all got together in a tournament to compare their strengths, the humans wouldn't have the best wizard in that tournament, or the best rogue, or the best cleric, or the best fighter - but they'd have the second-best wizard, and the second-best rogue, and the second-best cleric, and the second-best fighter, and while they wouldn't bring home any gold medals, they'd probably win the competition as a whole.
While this is great for humans on the collective level, it kind of sucks for the individual human PC who's stuck being the second-best [whatever] in a party of first-bests of other races.

I agree with Li Shenron; I prefer the "more specialties" approach. Whatever you want to specialize in, humans can do that and be competitive with any other race.
 

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That's a great idea.

I want to know what the Mounted Combat feat does.

A little bird told me it gives advantage on melee attacks against unmounted opponents who are smaller than your mount, you can make an attack against your mount target you instead, and gives evasion to your mount. But who knows if the bird was lying. It was a raven after all.
 

A little bird told me it gives advantage on melee attacks against unmounted opponents who are smaller than your mount, you can make an attack against your mount target you instead, and gives evasion to your mount. But who knows if the bird was lying. It was a raven after all.

Thanks. That sounds just about how I would imagine it. Of course, never trust a raven.
 


IMO most of these feat names are bland and/or a bit silly. I mean, 'Alert', 'Observant', 'Moderately Armored', 'Savage Attacker', 'War Caster'... *sigh*. And what's the difference between 'Durable', 'Tough' and 'Resilient'??? I'm not a native speaker, and all of them kind of mean the same thing to me, i.e. that someone can take a lot of punishment, right? :confused:
 

IMO most of these feat names are bland and/or a bit silly. I mean, 'Alert', 'Observant', 'Moderately Armored', 'Savage Attacker', 'War Caster'... *sigh*. And what's the difference between 'Durable', 'Tough' and 'Resilient'??? I'm not a native speaker, and all of them kind of mean the same thing to me, i.e. that someone can take a lot of punishment, right? :confused:

Durable and tough are pretty close in meaning, but resilient means you bounce back.
 

IMO most of these feat names are bland and/or a bit silly. I mean, 'Alert', 'Observant', 'Moderately Armored', 'Savage Attacker', 'War Caster'... *sigh*. And what's the difference between 'Durable', 'Tough' and 'Resilient'??? I'm not a native speaker, and all of them kind of mean the same thing to me, i.e. that someone can take a lot of punishment, right? :confused:

In fairness toughness implies a type of ability to just ignore or not let pain or damage bother you. Durable implies that the item/creature/character doesn't take damage. Resilient as noted means that thing recovers from damage/pain quickly.
 

In fairness toughness implies a type of ability to just ignore or not let pain or damage bother you. Durable implies that the item/creature/character doesn't take damage. Resilient as noted means that thing recovers from damage/pain quickly.

Yes. Based these definitions durable and resilient in D&D are the wrong way around. Shame really
 

One of the house rules I'm considering is taking a -2 in 1 stat or -1 in 2 stats during character creation in order to start with 1 feat. That is exactly the same cost as forgoing the stat increase to get a feat at 4th lvl, and should help make characters a bit more unique right from level 1.

Further dump one or two dump stats in exchange for a feat? Who wouldn't take that deal? I agree that it sounds flavorful, but it does up the power level just a bit. (Which is fine if you're cognizant of it.)
 

I am having a hard time seeing the "required feat" perspective on this one.

It's either:

A) +1 to all Constitution checks (which includes concentration itself, and lots of endurance challenges);
and +1 to all Constitution saving throws (which includes a lot of dangerous spells and traps);
and +1 hit point per level for your entire life, retroactive back to level one (which is a pretty big bonus, particularly for a wizard)

OR

B) Advantage on concentration checks (which is basically a +5 bonus, or +4 bonus over what you would have already gotten in B above);
and can use somatic components even you're holding weapons and/or a shield in your hands;
and can cast a spell as an opportunity attack.

I am not seeing that choice as a no-brainer. The hit points alone from taking the +2 to Con seems well-balanced against advantage on concentration checks from the feat. Given concentration is based off damage you take, and given your concentration check really doesn't increase much with level while damage done to you does increase with level, I am not seeing the Advantage as useful as the additional hit points, necessarily.

One nitpick: Advantage is worth +5 at most; it's effectively +1 to +5, depending on the base odds of success. But yeah, War Caster looks really good for certain character concepts, but it's certainly not an auto-pick.
 

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