tuxgeo
Adventurer
I'm going to go out on a limb here and say that this L&L presents something different from the scheme they were discussing earlier, thus:
Earlier, Mike claimed that feats would each be the equivalent of an ability increase. Now, however, Mike is showing us feats that are each equivalent to two ability increases. That's power-inflation, pure and simple.
I don't like it. In previous versions of the game, a PC with a 16 in his or her main stat was a viable character; but this giving of +2-at-once multiple times is going to punch all PCs up to maximum 20 in their prime stat. So much for variability of characters' playing stats: all Rogues will have 20 DEX, all Wizards will have 20 INT. I don't like it.
I do understand that they want to reduce the number of feats that people have to search through to find the one to take on each occasion; but I think that's not a good enough reason to allow any +2-at-once stat boosts.
Earlier, Mike claimed that feats would each be the equivalent of an ability increase. Now, however, Mike is showing us feats that are each equivalent to two ability increases. That's power-inflation, pure and simple.
I don't like it. In previous versions of the game, a PC with a 16 in his or her main stat was a viable character; but this giving of +2-at-once multiple times is going to punch all PCs up to maximum 20 in their prime stat. So much for variability of characters' playing stats: all Rogues will have 20 DEX, all Wizards will have 20 INT. I don't like it.
I do understand that they want to reduce the number of feats that people have to search through to find the one to take on each occasion; but I think that's not a good enough reason to allow any +2-at-once stat boosts.