Well, I think they did gain traction in terms of design. It seems to me that the quick builds of 4e led to the Essentials-style class design, which led to the 5e-style of class design.What's interesting is that the 4e PHB has "quick build" suggestions for each class: pre-packaged powers, skills and feats. Which means, if you use those builds, you only have to choose race, class, quickbuild and gear.
From memory, the 3E PHB contained default gear lists for each class which could eliminate the need to buy stuff.
Why did these acceleration options not gain traction? Is it just about layout/editing? Or is there something deeper?
Please keep posting.
But does anyone choose race and background without an eye towards the class they want to play?
Good analysis.Presentation is definitely a factor. Looking at the 4e PHB, the build descriptions don't strike me as presented as time savers, but rather starting points. I choose my fighter, then what kind of fighter (offense or defense), and then take or reject the suggested feats, skills, and exploits. Even if I just take the suggestions straight, I don't have much of an idea what those feats and exploits actually mean until I read them.
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5e breaks things up into simple conceptual choices, presented in stages.
Sure, that the sequence in the fiction. But from the point of view of gameplay, class choice is going to have the biggest impact on your play experience.Race determines a lot about a PC's appearance and morphology and will get you pretty far in picturing a PC. Background then sets you on your initial path. Class gives you your last bit of professional training before your PC hits the campaign.
Is it easier to build a 5e wizard or warlock then the comparable classes in 4e?
Lets see here....taking the same list, we have
Choose Class Skills: 2
Choose cantrips: 3
Choose spellbook spells: 6
Calculate Attack Bonuses
Calculate Initiative
Calculate Skill Bonuses
Calculate Saving Throws
Calculate Passive Perception
16 steps. Which is less than Mearl's 4e fighter (18), but close! And I imagine a 4e wizard is roughly equal to a 4e fighter in this regard?
Mearls' list for 4e includes choose background (which is an optional rule that is not in the 4e PHB). Choosing a background is compulsory in 5e.Lets see here....taking the same list, we have
Choose Class Skills: 2
Choose cantrips: 3
Choose spellbook spells: 6
Calculate Attack Bonuses
Calculate Initiative
Calculate Skill Bonuses
Calculate Saving Throws
Calculate Passive Perception
16 steps. Which is less than Mearl's 4e fighter (18), but close! And I imagine a 4e wizard is roughly equal to a 4e fighter in this regard?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.