Interesting. I like that the sorcerer gets the same number of spells per day the wizard does. Since they are using the same spells per day table, I believe this also means sorcerers won't be a level behind wizards in learning new spells anymore, which is great. That was always the worst part of playing a sorcerer in 3rd edition.
I really, really hope sorcerers don't use the exact same spell list as wizards again. They say they want to bring the sorcerer out of the wizard's shadow. There's no better way to do that than to give them their own spell list. Obviously, it's fine for them to share some spells with wizards, just as clerics and druids do. But there should be some spells that only they have on their list. If even paladins and rangers can get some of their own unique spells, sorcerers should too!
I'm glad that the bloodline abilities are activated with a special pool of points, rather than being inflicted on a sorcerer automatically as they cast spells (as was the case when we saw them briefly in 2012). I hope that metamagics won't be sorcerer only, though. Wizards, and other casters, should be able to get metamagics by taking feats.
The talk about having to take cover if your party has a wild magic sorcerer troubles me. Wild magic can be fun and all, but the way they did it in 2e, you're just as likely to blow up yourself or your friends as your enemies. It made playing one an exercise in sado-masochism, and made everyone else at the table want to throw hard objects at you for playing such an obnoxious and disruptive character.