Leif's DISCONTINUED GURPS Traveller Game -- IC01

(OOC: My internet is FUBAR for a few days [at least]. So as not to slow the game down any further, Syke will go along with whatever the group wants. Hopefully, he is part of the travellers Leif is referring to. I assume that his depressant narcotic will supress his psi powers for the scene. Good old-fashioned alcohol would work if nothing else.

This would be in character for Syke. He needs a home and friends even if he can't readily admit it. Aboard the ship, he will have a great deal more control. He will only be amongst a few trained psis rather than billions of untrained hostile minds.

In short, anyone can go ahead and write for Syke while I get my connection fixed. Currently, I'm running my eBay business off of a cell phone and lots of Starbucks wi-fi and coffee. I should be back in a couple of days...)
 

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Centry Starport -- Back to the Zax Hakjohn Quik

OOC: Sorry to hear about your difficulties, kookalouris, no worries, if no one chimes in for Syke then I'll drag him by the scruff of the neck to keep him with the party/Travellers.

IC: The group of Centry-weary Travellers make their way to what passes for a berth where they left the Zax. It is in substantially the same condition in which you left it, and all is still secure.
 

'Home again' said Gruffle, fondly patting the hull of the Zax when he got close enough. He began to rummage through the various pockets of his coat. 'Er, does anybody have a spare remote' he asked sheepishly, before finally producing the electronic device required to gain access to the ship from an inside pouch. 'Wait a minute, here it is' he said.

He used it to disable the security system on the airlock, and waved everyone inside. He was just about to follow when he let out a muffled yelp. 'Oh maaaaan' he whined. 'Look at that scrape on the dorsal thruster. You know I should really touch that up before we leave, guys. Guys?'. Realising he is now on his own, the young Vargr mutters to himself, sighs, and heads into the ship.
 

Gruffle's maintenance of the Zax

The 'damage' proves to be almost totally superficial. A little judicious application of some 'Droyne Wax" and some 'Star Bondo' and it's as good as new again.
 

Spider

Upon returning to the Zax, Spider takes the newcomers on a very brief tour of the crucial facilities. He quickly establishes Kaira in the finest unoccupied stateroom and then puts Syke in what he hopes will be a quiet restful room. He ends with, "So um this is kinda like our bar. Doc he likes his drink in a convivial setting."
 

Dr. Alexander Hannigan -- in the "bar" of the Zax

"Schtep right up, crewman Syke! Whatsya poison? *hic*"

OOC: For those new to the game, there is an almost complete diagram of the Zax in the first post of the RG
 
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Kaira settles into her stateroom before heading to the bar. Once there, she finds a seat at the counter. "Got any Andalusian Brandy? Haven't had any in a while." She looks to Spider. "So, where are we headed?"
 

Zoe makes her way to the Zax's small bridge, muttering to herself about taking on passengers with no background checks or negotiated payments, and unstable, anti-zhodani Imperial psychics. For the psychic at least, they could claim humanitarian purposes...the guy was a walking deathtrap. For the girl...all Zoe could figure there was that Spider was a lonely, lonely man.

She plopped into the pilot's seat and strapped in, running the preflight as she did. The board lit green, and she set the holographic display to its 'takeoff' configuration.

Over the in-ship intercom she said, "We're ready for lift, just waiting for Centry Control to give us clearance and vector. Once we're on our way to the jump point, I'd like to have a crew meeting to work out our next stop since we haven't got any cargo or passenger destinations."
 

Grateful to the Doc and to the crew for so accepting him, Skye sheepishly asks for a 'Low Berth' (so named because there was a chance of death if badly prepared, and correctly prepared, you would wake up some time later in a completely different place. :) )

(OOC: Internet is still down for me but I can start putting together Syke's overdue stats. What is the current point level for characters? I not able to reveal Syke's character through posts at the moment so assume the following for the moment.

Syke has:

  • the psychic powers of telepathy and teleportation, both of which he tries to supress
  • the equivalent of Pilot-1, Gunnery-1 & Medic-1. He has picked these up over a year of slumming on fly-by-night transports and thus has no certifications.
  • no problem doint the most unpleasant, menial labor aboard the Zax just to stay onboard.
  • passed through the basic training of some service, so he has basic combat skills.

In short, Syke is quiet and not an irritant, at least until I can get a better connection...)
 

OOC: k, characters were started out with 210 cps. I was going to award a few more, but I'm not sure if I ever did so, when, or how many.

IC: Over the com, Zoe hears, "This is Centry Control. Zax Hakjohn Quik you are set to pop. Clarence, give them their clearance. Victor, a vector if you please."
 

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