Leif's DISCONTINUED GURPS Traveller Game -- IC01

Outbound from Centry

It occurs to Zoe that it might perhaps be a good idea to contact the IISS or the Imperial Navy and report the earlier piratical Vargr activity in the system.
 

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Kaira settles into her stateroom before heading to the bar. Once there, she finds a seat at the counter. "Got any Andalusian Brandy? Haven't had any in a while." She looks to Spider. "So, where are we headed?"

"Um about that, we haven't really decided. We did pretty good on this run, but we figured there wasn't much on this rock worth taking with us. Except you of course." He adds with a grin. "So is there someplace you want to be? We should talk to the pilot about that soon I guess." He mentally calls over a simple robot to bring the lady a brandy as he's talking.
 

"Um about that, we haven't really decided. We did pretty good on this run, but we figured there wasn't much on this rock worth taking with us. Except you of course." He adds with a grin. "So is there someplace you want to be? We should talk to the pilot about that soon I guess." He mentally calls over a simple robot to bring the lady a brandy as he's talking.

At the sight of the small robot seemingly called from nowhere, Kaira gives a wry grin. "Nowhere in particular," she replies.

"I'm a dealmaker, you see. A broker, if you will. I live for the art of the deal. So, I'll be happy anywhere that I can make some deals. And some credits, of course. Maybe the rest of you can benefit from my skills. Keep me alive and I'll make all of us quite wealthy."

She takes a sip of the brandy. "And possibly notorious."
 

Spider returns the grin and raises at glass, "Notorious!" he does his best to cover the shudder the and cough the strong brandy inspires.
 

Meanwhile, comfortably oblivious to the talk of notoriety in the galley, Zoe calls up a holographic display of their current subsector and does a search for nearby Imperial Navy or Scout bases....reasoning there might be 'incentives' for right-minded citizens to report attempted piracy while the trail was still warm enough to do any good.
 

Zoe sees that there are both Scout and Naval installations on Glisten, the subsector capital, in case anybody's forgotten. It would just be a matter of a few weeks to get there. Centry is Glisten 2132, and Glisten is Glisten 2036.
 
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After a long few minutes, Zoe says over the intercom, "Unless anyone has a better idea, I'm plotting a route to Glisten. Should be able to pick up a cargo or passengers there. If you'd rather go somewhere else, talk to me in the next fifteen minutes or for one week hold your peace."
 

OOC: Anyone have any reason why we can't just advance time to Glisten? Anybody got any big plans for a few weeks spent in jump space? I'll give everybody until tomorrow afternoon/evening to tell me about 'plans' or whatever, and then we'll be coming out of jump in the Glisten system.

(sticklers please note that I'm presuming and skipping over your close encounter with a gas giant/large body of water to tank-up on unrefined fuel en route.)
 
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OOC: Anyone have any reason why we can't just advance time to Glisten? Anybody got any big plans for a few weeks spent in jump space? I'll give everybody until tomorrow afternoon/evening to tell me about 'plans' or whatever, and then we'll be coming out of jump in the Glisten system.

(sticklers please note that I'm presuming and skipping over your close encounter with a gas giant/large body of water to tank-up on unrefined fuel en route.)

I'm good with skipping ahead.
 

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