Leif's DISCONTINUED GURPS Traveller Game -- IC01

Belter Ship

The Belter, though seeming to miss Spider's point altogether, does begin to power down his ship.

"Um, Zax? I'm just a miner, myself, think you fellows could lend me a hand with this rig?"

OOC: Not sure if I pointed this out before or not, but the Zax does have a full complement of TL 12 Vacc Suits.
 
Last edited:

log in or register to remove this ad

Gruffle watches the power readings from the other ship's power plant start to fluctuate and covers his snout with both paws. 'No, no, no' he whines, 'if he doesn't power it down properly he'll blow the magnetic inhibitor coil array!'. He fumbles on the console for the commlink, activates it and says 'hello? Er, this engineer Gruffle. You need to be careful doing that. What sort of power plant have you got on that thing?'.
 
Last edited:

Belter Ship

"It's got a General Products Mk 12-B power plant, but as parts have worn out over the years I've replaced some of them with Bilstein parts because I couldn't get the originals at a decent price," says the Belter captain. "I'll not power-down any further until you say to do so. Where should I have my throttle control now?"
 
Last edited:


Spider gladly passes over responsibility for communicating with the endangered miner to a more competent engineer and quietly scans the schematics of the Zax to see where the radiation shielding is thickest.
 

Belter Ship

Spider finds that said shielding is thickest and most complete on the bottom of the ship, and presentation of the bottom of the ship toward a radiation source would also put the most space between said source and the crew of the Zax.

OOC: BTW, I just re-read Zoe's commentary, and, for the life of me I can't see any cause for the reactions that occurred today via email. :shrug: I mean, she's ONLY a ditzy pilot! (Kidding, Shayuri, kidding!)
 
Last edited:


Belter Ship

OOC: Spider, of course, knows that the problem with approaching the belter's ship 'hull down' like he said is that the engines of the Zax are not situated so that you can move in said fashion at any real velocity. To travel perpendicular to the plane of thrust of the main engines you'll have to rely only upon attitude thrusters designed to make minor course corrections during landing. I'm sure there must be another solution, but I guess we'll have to rely on our expert pilot to clue us all in. ........ Orrrr ........ you could just throw caution to the solar wind and trust that you'll get to him before something irreversible happens. :devil:
 
Last edited:

From Glisten to Edenelt/Trin's Veil

Somewhat of an alteration: Instead of being on your way TO Glisten, I've now said in OOC that you've concluded your meeting on Glisten and received your mission, so now you should be on your way OUT of Glisten system, bound for Trin's Veil Subsector, specifically Edenelt (Trin's Veil 2733). Feel free to ignore any belters that are lingering near the jump point, or give them an assist at your discretion.
 
Last edited:

To Ffudn/Glisten

THIS POST ON HOLD!! (You've still got a belter to deal with, or not, before this)

The Zax only needs two jumps to get to Trin's Veil, the first a Jump-4 to Ffudn/Glisten 2334 to re-fuel and possibly see the many and varied sights of Ffudn, and then another Jump-4 to Edenelt/Trin's Veil 2733.

Ffudn and Edenelt both have Class V Starports, so they are both well-equipped with any desired services. Ffudn's tech level is 8 so they are a bit behind the times but not too much, their control rating is 5 (equivalent to traditional Traveler Law Level 8 (repressive). However, Edenelt's TL is 10 (traditional Traveller equivalent 12), which is the Imperial Standard. Population of Edenelt is 700,000,000, its government is an oligarchy, and its control rating is 4 (traditional Traveller LL 6, so don't be waving weapons around too freely).

We pick up the action as you come out of Jump in the Ffudn system....
(please proceed)
 
Last edited:

Remove ads

Top