Leif's DISCONTINUED GURPS Traveller Game -- IC01

Distress Call - Belter

The comm comes to life again as the Belter sends a last message: "Thanks again, friends, I surely couldn't have done it without you! Tell you what, next time you're at the Glisten Starport, you'll have a package waiting for you there." Somehow you're all able to hear him wink as he says this. And with that, he moseys on off toward Glisten. "Somehow, I have a feeling that some maintenance is in order, so my next lucky strike is just going to have to wait a bit."
 

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Checking to ensure that the comm link wasn't on, Kaira answers Zoe and Spider. "Is there a profit to be made in helping them? I'm normally not one for charity and I'm definitely not one to be putting my spectacular ass on the line for a bunch of belters. I say we move on unless there's a compelling reason to help them out. And by compelling, I mean, impacting our bank accounts."
 

Spider

The poor Zhodani engineer is gripped by a short fit of apoplexy as he resists almost overpowering urges to look at or comment on Kaira's 'spectacular ass'. He finally regains control and says, "I think we're ah done here, I mean like you said, what's the upside? We'll have to hope this 'Package' will be worthwhile if we ever get back this way. So yeah, let's get this tub moving."
 

To Edenelt/Trin's Veil?

The Travellers cruise on past the newly rescued Belter and head for the jump point, destination: Edenelt/Trin's Veil I presume? (It's 1 jump-4 to Ffudn/Glisten and then a second jump-4 to Edenelt/Trin's Veil.)
This won't work, because, as Sharyuri pointed out to me, the Zax is only Jump-3 instead of Jump-4. Hmmm, recalculating....

Ok, from Glisten, it's one Jump-3 to Inthe/Glisten (2234), a second Jump-3 to Burtson/Trin's Veil (2534), and then a Jump-2 to Edenelt/Trin's Veil (2733).

[Ffudn and Edenelt both have Class V Starports, so they are both well-equipped with any desired services. Ffudn's tech level is 8 so they are a bit behind the times but not too much, their control rating is 5 (equivalent to traditional Traveler Law Level 8 (repressive). However, Edenelt's TL is 10 (traditional Traveller equivalent 12), which is the Imperial Standard. Population of Edenelt is 700,000,000, its government is an oligarchy, and its control rating is 4. (Traditional Traveller LL 6, so don't be waving weapons around too freely.)] [Kindly disregard about Ffudn -- no need to go there this trip!]

[Explanation for previous, pre-edit version of this post: GM Brain Cramp. Please disregard.]

OOC: You might want to swing by a gas giant and refuel....just sayin'....
 
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At Inthe/Glisten en route to Edenelt/Trin's Veil

The Zax "descends" back into normal space at the outer reaches of the Inthe system. Curious, the crew consults the computer library for data regarding Inthe, and learns: "A rather nasty iceball, Inthe is largely populated by miners, extracting and processing the large deposits of radioactives and heavy metals found here. There are few other reasons to stay." While not an Amber or Red zone, the Travellers' Aid Society's "Inthe Blog" just says, "Eeeesh, sorry you have to be here. The Howard Johnson's is marginally decent and near the Starport so you can beat a hasty retreat the he** out of here!"

OOC: Do you wish to go barhopping on Inthe, maybe stir up some trouble with the locals and pick a fight or two, or just refuel and continue on? :D Not possible to dip the scoops of the Zax into any oceans here, but there is probably a gas giant hiding around here somewhere, or you can always buy your fuel at the local Starport....
 
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After a week cooling their heels in jumpspace, Zoe's voice announcing their return to reality was a welcome relief.

"Since we're sitting on our pay from that medicine drop, with another paying mission coming up, I'd like to land at the port and get some real fuel. Baby Zax gets cranky when I feed her unrefined hydrogen." Her voice turned indulgent at the end, and it wasn't hard to imagine her patting the instrument console.

"Won't take long, and you guys can take in some local color. Too bad it's pretty much all snow-white."
 

The 'Garden Spot' of Inthe

At Zoe's insistence, the "Baby" Zax is pointed towards the big snowball in the sky, Inthe. The Up Port is quite nice and seems to be doing a brisk business, despite the hellish atmospheric conditions below. The Zax is given a spot in the queue to make landfall, and, in due course, does so without incident. The Starport on Inthe is built into the crater of a hugely massive volcano, which is, you trust, suitably dormant. *fingers crossed* And, it turns out, most of the living space on Inthe is subsurface in either natural caverns or manufactured spaces hollowed out of the rock below the frigid surface. The Starport is quite accommodating and downright lavish compared to what you've been seeing lately. The hunka ice is now your oyster..... :D
 

Kaira starts getting ready to depart the ship. "So, how long do you figure we'll be on this ball of ice? I wonder if I should try to scare up a delivery job or something while we're here."
 

As the Zax approaches Inthe, the screens on board begin scrolling with the latest news feeds. Spider curses as he sees his favorite team is out of the playoffs. He also brings up more practical information like local weapons laws and the location of video game stores near the port. Seeing the bit about the 'large deposits of radioactives and heavy metals found here' he pulls up the most recent data on ambient radiation and atmospheric toxins so as to dress appropriately.

"Hey, hi um Kaira, so going ashore huh? Want to go together? I was kinda thinking about looking around a little. I wanted to do some shopping. If you know you don't um have plans and stuff."
 

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