Leif's DISCONTINUED GURPS Traveller Game -- IC01

Planetfall: Inthe/Glisten en route to Edenelt/Trin's Veil

Spider learns that you'd best leave your weapons on the ship*. ;) ** And there is a well-stocked video game outlet near the StarPort. There is no ambient radiation near the inhabited portions of Inthe. The worst of that is in deep veins of ore, locked deep within the planet. (Until it's mined, that is, but areas where said ores are handled are located far from the population centers.)

* Inthe's Control Rating is 5 (repressive), just one step below total control.

** And while you're at it, you might want to secure all weapons in the Ship's Locker. It's not likely that any officials will board/inspect the Zax, but in the unlikely event that one or more of them do get a 'wild hair,' it might not do to have the ship looking like a 'do-it-yourself project' from "Soldier of Fortune" magazine.
 
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Inthe/Glisten en route to Edenelt/Trin's Veil, delivery jobs

If Kaira wants to look for cargo from Inthe bound for Edenelt, there is always the usual bulletin board where such is often listed. Or, it might be more productive to look elsewhere for a more lucrative job carrying freight worth more credits per ton (or fraction thereof) that might not be thrown in with the rest of the freight to be hauled. Say, for example, jewelry items (Inthe is a mining center, after all....), or the Zax's 'specialty,' medical supplies....
 
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"Hey, hi um Kaira, so going ashore huh? Want to go together? I was kinda thinking about looking around a little. I wanted to do some shopping. If you know you don't um have plans and stuff."

Kaira smiles at Spider's attempt at making a shopping date. "Sure, Spider. Why not? I can always use some company when I go shopping. Are you sure you can keep up with me?"

Moving to her locker, Kaira opens it and continues. "Truth be told, I don't know quite what to expect from this Inthe place." She removes a mini flashlight, a tiny radio communicator, and an electronic device of some kind from the locker and places them in the utility belt. "This might just be a forgotten corner of the universe with nothing more to offer than ambient radiation and some cold weather." Kaira pulls a reflec tactical vest out of the locker and starts putting it on. She looks at Spider and down at the vest. "Yeah, I know there shouldn't be any trouble. No guns and stuff. You know what I've learned about "no guns" laws? Only law-abiding citizens follow those laws. The bad guys still have guns."

Kaira finishes putting on the vest. She then pulls a 7.5mm holdout pistol out of the locker and grabs a pair of extra magazines. "This is for those people, in case any decide to make trouble." Kaira kneels and fits the holdout pistol into a fairly well-concealed ankle holster. She stands back up. "Should be fine, though. I just like to be careful."

[sblock=What Kaira is Bringing Along]
Set of Fashionable Clothing (worn)
Reflec Tactical Vest (worn)
Survival Watch (worn right wrist)
Mini Flashlight (belt)
Secure-Encrypted Tiny Radio Communicator (belt)
Electronic Lockpick (belt)
7.5mm Holdout Pistol (ankle holster, concealed using Holdout skill)
2 extra magazines for pistol (belt)[/sblock]

OOC: Leif, do you want me to make the Holdout skill roll now or when she gets searched/investigated/leered at?
 

Inthe/Glisten en route to Edenelt/Trin's Veil, Kaira prepares to disembark, OOC:

OOC: Leif, do you want me to make the Holdout skill roll now or when she gets searched/investigated/leered at?
OOC: Hmmm, interesting quandary you present there. Tell you what, since Kaira can take her time now and get the holdout weapon arranged exactly as she wants it, we'll just assume she makes her holdout skill check repeatedly now until she achieves a critical success, which will give her a +2 to the check when and if she is required to use it in the "field." (If there's an actual rule about what bonus should apply in this situation, we can use that one instead of the +2 if you want. I'm just making this up as I go along.)
 
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Inthe/Glisten en route to Edenelt/Trin's Veil

OOC: I've given the cargo situation some more thought and prepared a couple of surprises for you that you may learn about when the situation calls for it. ;)
 
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(OOC - The normal use for Holdout is a lot like Stealth. You make your roll, and when someone tries to notice what's hidden, they make their roll (generally they'll have the Holdout skill too, for searching purposes). A tie goes to the defender. Weapons have, as part of their stats, a concealability modifier that is applied to, if I recall right, the detection roll as a bonus, for big weapons, or a penalty, for teeny ones. You don't get to 'take twenty' though and auto-crit. :))

Zoe lounges in the lounge, then decides she may as well see what Inthe's all about. She's not thrilled about high law worlds, but figures as long as she keeps her head down and doesn't cause trouble, she should be okay.

(Bringing her comm and vid glasses, but actually leaving the guns behind for reals.)
 

Spider dresses warmly and packs his trusty computer, a radio to match the one Kaira is taking and some creds to buy some new games. He splashes on a little aftershave and takes some extra time to make sure he looks his best.

OOC: I'm sure he'd volunteer to make a few test searches of Kaira for the holdout if she asks...
 

Inthe/Glisten en route to Edenelt/Trin's Veil

OOC: Come on, now, Scotley! I think we all know that Spider would proceed to wet himself if Kaira thrust her ample bosom in his face and said, "Search me, big boy!" But it would still be a sight to behold, for several reasons....

IC: Suitably attired and equipped, the Travellers descend the ramp of the Zax and drink in their first eyeball-full of Inthe. Having previously secured the ship in its berth, they move toward the Starport's concourse and are assaulted by a variety of sensory input from a couple of jugglers performing for tips to an animal merchant trying to maneuver his way through customs with some kind of large green feline with big teeth, bat wings, and suckers on its feet. There are several booths selling various sorts of off-world cuisine, two bars that seem to be doing brisk trade, and an assortment of booths selling t-shirts and other 'tourist-trappy' items ["My Aslan girlfriend went to Inthe and all I got was this crappy shirt and a distemper shot" and that sort of thing.]
 

Spider

The tall Zhodani walks hunched over and tries to keep a low profile as he gawks at the spectacle around him. He flips a coin to the better of the two jugglers and keeps moving with the group. "Um hey ah guys, nothing much to see here that we couldn't see in pretty much any other spaceport anywhere in the Imperium. Though those Zotanni doughnuts smell pretty good. Haven't seen those many places. I think if we are going do anything interesting we're gonna need to get away from the touristy stuff." He looks to Kaira and Zoe for confirmation of his estimate of the place.
 

Zoe looked around, her hands in her jumpsuit pockets as the three strolled past the garish and the gaudy displays.

"I think we'll have to get away from the planet," she replies easily, "Though I have to say...I'm pretty impressed that they have this much tourist crap on a planet that practically no one visits, ever. They must be really pushing to try to attract people or something."
 

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