Leif's DISCONTINUED GURPS Traveller Game OOC01

K, your ideas sound well-planned and good. I'm not looking to buy any more of the GDW books, as I really prefer the way that GURPS has handled the system. That being said, I have picked up select GDW and Judges Guild stuff to fill in gaps, and so forth, but I'm really not looking for any more.

re: Character, Skye -- Accidental psy would probably work better from my perspective, because I haven't planned for an "agent" to already be in place by the Consulate. But, I suppose, we could work it that way if you want. The main thing is just pick what works best for you and go for it!
 

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Well, when you think about it, we already have two Zhodani on the ship, neither of whom has any background in Intelligence or similar. It would make sense for them to have at least one professional spy on board...
 



OK, New idea....

I like this idea that came to me today better than any that have been suggested so far. And some of the previous suggestions I thought were quite good, too. How about this: instead of being operatives for the Zhodani consulate, the characters are operatives working for some extra-governmental force, sometimes, incidentally perhaps, working for the good of one government or another, but not as a rule. There's a little more to it than that, but I stored the idea in my yahoo! account, and if you can believe this, I can access ENWorld at the moment, but NOT my homepage!! :eek:
 
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Kookalouris, I apologize for leading you to believe that this is a currently thriving game. :( In reality, it looks like we're just about to start Take Three in this game. I'm open to suggestions for how we should start this time. My inclination is to have the party already together aboard the Zax Hakjohn Quik when we start, but I'm open to suggestions about that, too. The party, unless one or more are tired of messing with me, consists of Scotley, Shayuri, Insight, Grufflehead, and Kookalouris. That is everybody, isn't it? Maybe Lou is ready to start with us as a regular?

Actually, I'd prefer to not be quite so Zhodani-centered this time. Not Imperium-centered, either, though. More of an extra-jurisdictional team of troubleshooters is kinda what I was thinking. How does that grab everybody?
 
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No objections at all, :D

But are we going to keep with the same characters? My initial character pitches are quite enjoyable for me and particularly suited for the group as I understood it.

If we change characters, I might ask to suggest a different character to better riff off of the new characters.

For what it is worth, I can't find my GURPS books where I thought they would be so it will probably take me a few extra days to come up with a character in any case.

I don't see this as being a problem as my persona was going to show up in the middle of the action later.

Gerry
 

Definitely will be the same characters, no worries there! That's your Imperial Skye, Spider the Zhodani (Scotley), Zoe the Zhodani (Shayuri), Gruffle the Vargr (Grufflehead), Kaira the Solomani/Imperial? (Insight), maybe Lou's ...well... whatever Lou decides. :)

And, kookalouris, there's now no reason why you can't start out with everybody else. Is that ok with you?
 
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If you mean, just start posting, yeah, I can do that. But I don't have any character stats (I can't find my GURPS books).

If just posting is OK, can I have a day or so just to get a character background written?
 

In a pinch, I can just start out with Skye being a non-descript figure looking for a desperate crew desperate enough to take on a desperate stranger as passenger or crew (probably working passage for now).

Obi-Wan Kenobi: "...and no questions asked...Let's just say we'd like to avoid any Imperial entanglements."

Or to steal from the best, Skye might have (or BE) the insane psychic sibling 'chillin' in a cryobox marked as mundane cargo.

Syke must be young to be a awakening psychic but I have one other question, does the group want Syke to be male or female? Normally, this is trivia but given the psychological quirks of this randy crew, the choice offers different roleplaying opportunities depending on whether Syke leaves the seat up or the seat down.

Let me know what y'all think...
 

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