Hey, All, time for some fair warning: the current adventure is extremely light on starships, aliens, and weapons. [Which is basically to say that those items are nonexistent. Well, for the most part, anyway.] If it fails to 'turn' one or more of your 'cranks,' don't hesitate to let me know -- I can spice it up in about 2 shakes, 'cause you know those assembly line types aren't wrapped too tight anyway -- any one of them could be packing heat on a given day and cut loose mid-shift!
It seems ok so far. Reminds me of Modern setting with some
scifi elements added in. There's different ways to play sci-fi. One
way is this way..taking a Modern setting & extrapolating the future
on top of it. The other way is to take a Medieval or fantasy setting.
For instance, I just finished reading The Winds of Gath & that's the
first book of a saga that is a source of inspiration for Traveller.
In that series, the Traveler (hence where the RPG gets its name),
simply moves from one world to the next with whatever means
he has available to pay for the low passage fare,for instance. Most people
can't afford space ships & only royalty & higher governing powers
can ride in high passage. So far, it doesn't seem that the Dumarest
saga spends much time in space, just planet hopping for adventures
& the first planet was pretty interesting. It spends a lot of time
pointing out the differences between the haves & the have nots
& that source of conflict is how the adventure takes off.
All of this can probably be fit into a Traveller game, if setup properly.
Though in a modern scifi setting, hearing about Kings might make
one laugh.