Leif's DISCONTINUED GURPS Traveller Game OOC01

It sounds like we're some sort of Zhodani diplomats sent into Imperial space for some mission or another. Is that the idea? Or maybe this is a trade mission of some kind.

If that's the case, I would like to make my "action" character a Zhodani diplomat or trader (or both) with psionic abilities.
 

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Diplomats are just spies with official status. :)

That said, the job of a diplomat is typically done from inside embassy walls. It's more likely we'd be working for a diplomat, as field agents. Also known as: spies. (^_^)
 

Diplomats are just spies with official status. :)

That said, the job of a diplomat is typically done from inside embassy walls. It's more likely we'd be working for a diplomat, as field agents. Also known as: spies. (^_^)

Hmm a spy with psionic powers, with a cover as some sort of tradesman...
 

Actually, what I was thinking was that you are a sort of 'test group' for joint Zhodani/Imperial cooperation, as a bit of a way to 'test the waters' as it were. Of course, some (all?) of you could also have espionage agendas, too. And we may end up with too few Imperial representatives for that idea to work, in which case, we'd fall back on the Zhodani operatives in Imperial space idea.
 

I'm unclear on the test group idea. Zhodani/Imperial cooperation doing what?

Would we all be employees of our respective governments then?
 

Actually, what I was thinking was that you are a sort of 'test group' for joint Zhodani/Imperial cooperation, as a bit of a way to 'test the waters' as it were. Of course, some (all?) of you could also have espionage agendas, too. And we may end up with too few Imperial representatives for that idea to work, in which case, we'd fall back on the Zhodani operatives in Imperial space idea.

Depending on what it is that we're doing, it might be better to have one group be NPCs (either the Zhodani or the Imperials).
 

I'm unclear on the test group idea. Zhodani/Imperial cooperation doing what?

Would we all be employees of our respective governments then?

Here's an idea. Something (a derelict ship, an asteroid, undiscovered planet, etc) has been found and it lingers between Imperial and Zhodani space. Rather than fight over it, the governments have decided to try working together to deal with it, figure out what its value is, and perhaps share in whatever bounty it provides. Our characters are either Imperials or Zhodani and we will have a secret agenda to either wipe out the other group or make sure that whatever they find ends up disappearing or is sabotaged in some manner.
 

Here's an idea. Something (a derelict ship, an asteroid, undiscovered planet, etc) has been found and it lingers between Imperial and Zhodani space. Rather than fight over it, the governments have decided to try working together to deal with it, figure out what its value is, and perhaps share in whatever bounty it provides. Our characters are either Imperials or Zhodani and we will have a secret agenda to either wipe out the other group or make sure that whatever they find ends up disappearing or is sabotaged in some manner.
Hmmmm.....NO!!
 

I'm unclear on the test group idea. Zhodani/Imperial cooperation doing what?

Would we all be employees of our respective governments then?
No. I had the seed of an idea there, but it's gone now. And I really don't want you to all be that tied to any governments, either. :p I dunno what to do exactly. Just something that's gotten 2 zho, a vargr, and a drunk and horny solomani/vilani all together on a zhodani scout ship. Ideas anybody?

Your ship is a Zhodani Yetsabl-Class Courier [type:ZC, TL 12] The Yetsabl is a racing beast on Zdhant, hence the name. It has a crew of 4, 9 staterooms, sick bay, one ventral-mounted turret (2 lasers + sandcaster), it's streamlined for atmospheric flight, and it carries an air/raft. :)
 
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