Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Khellek looks at the note and tries to see if he can understand any of the names on the sheet, but he was not the scholarly type.

"Hmmmm.... I wouldn't mind looking at that chain shirt. Hey Aimhirghin, can you help me out with this? Maybe you can see if there's anything special about it" Khellek asks as he begins stripping the goblin.

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religion (1d20 5=10)
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Elerosse (Eladrin Wizard)

"So we have a key but no lock, and a note. Are 'we' the visitors being warned about? Who is the spy in Winterhaven? Who is Irontooth--one of these dead? Who is Kalarel? Kalarel sounds like a wizarding or clerical type, if he can summon one so powerful. Friends, we now have a mystery on our hands."

Elerosse will carefully search the cave walls for signs of a hidden door, but has no success.

OOC: I forget how to do that in 4e, and I'm rushed for time today. I'll get back to this tomorrow.

OOC: Perception check d20+2=11+2=13
 
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Basher7

"Assuming we credit this note as having veracity then I suggest we not mention our victory here in town. If there is a spy then disinformation is the order of the day. Can this truly refer to the Demon Lord himself? Can we expect a visit from demons or perhaps undead? We need more information. Where should we seek it? The temple?"
 

Searching all of the cave [hint, hint] reveals a chest near what seems to have been the area usually occupied by the Chief, Irontooth. Upon closer inspection, the chest is, indeed, locked. And it is also now evident that Irontooth himself is wearing a very nice suit of chainmail that looks to be of Dwarvish workmanship.

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Good catch of the chief's name! Ooops! Thanks, man.
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OOC: My last post has been corrected, thanks, renau1g!

OOC: And, incidentally, you slew Irontooth when we assumed you won the big fight. ;) I just didn't make any more of a big production of it that necessary, I guess. *shrug*
 

Helping with the search and finding the chest, Tarrk grabs his axe tight. "Anyone wants to try the lock? Or shall I open it?"

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Perception (1d20+9=13)

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Tarrk Bloodhoove
Perception: 19 Insight: 12 Normal Vision
AC 15 Fortitude 16 Reflex 12 Will 12
Hit Points: 36/36 Bloodied: 18
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 9 Surges per day: 11/11
At-Will Powers: Howl of Fury, Passing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror
Daily Powers: Thunder Hoove's Rage
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