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Leif's Homebrew 4E, IC02 [closed]


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Tarrk

Tarrk follows the others. They will not 'steal' his glory.

[sblock=OOC]

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 


In the Temple of Bahamut

Following the lead of Basher7 and Tarrk, the party moves through several deserted rooms in the temple. All of the furniture and other appointments are strangely absent. You do find a few ratty old chairs that look like they have totally outlived their usefulness. Off the chapel proper, you first move through what look to be classrooms, at least you would assume so from the less-weathered patches on the walls that seem to be where chalkboards were once located. Next, you move into what may have once been the chambers of the priests. There are fewer tracks here, but your 'quarry' is still leaving a discernible trail for you to follow. Then you begin to hear some rustling sounds from up ahead in the next room which is reached by passing through an open doorway 15 feet in front of you. [OOC: I'm still not wanting to map this, as there is really little point in it.]

The Marching Order I"m working with now is:
Basher7 / Ghraere
Elerosse / Tarrk
Khellek
 
Last edited:

Tarrk

Tarrk moves carefully to investigate the sound. "We should really get some scout to look for traps, soon..."

[sblock=OOC]

Who has the best perception skill? Getting killed by a trap would be a such inglorious end...

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 41/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 2/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 


the elf sighs & comes out from the shadows, and begins searching for traps

[sblock=Check]Perception 16, sorry [/sblock]

OOC: I am still in this right?
No traps are found.

OOC: YES, you're absolutely still in this!! If you wish to be. ;) I mean, COME ON, I haven't even had a good chance to kill your character yet uh, I mean help your character celebrate his successes, yeah, that's it!

Deepest apologies for forgetting Ghraere momentarily -- he has now been added to the marching order in a totally arbitrary fashion. If you don't approve of his location, just say so and adjustments will be made.
 



Into the Woods

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