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Leif's Homebrew 4E, IC02 [closed]

Exploring the Ex-Temple of Bahamut

OOC: Guess you'd better, WD, so I need Ghraere and Elerosse to act now that B7's already had his turn.

Damage summary to party:
Tarrk: 13 hp damage from Deathwarg, just before it is destroyed
Ghraere: 2 hp dam (wight 1 horrific visage)+22 hp dam (zombie slam)= 24 hp dam
Basher7: 3 hp dam (wight 2 horrific visage)

Monster status:
Zombie 3 untouched (minion)
Deathlock Wight 1 54 untouched
Deathock Wight 2 54-9 (Basher7)
Deathwarg 64 -9 (Tarrk) -31 (Tarrk) -11 (Elerosse) -13 (Khellek)


Initiative Order:
19 Elerossse
17 Basher7
16 Ghraere*
15 Deathlock Wights
12 Deathwarg (Wightwarg)
09 Khellek
07 Tarrk
05 Zombie (only one left)

* YOU'RE UP!

Map reflects all moves (as far as I know) through Basher7's charge to engage a wight.
 

Attachments

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Exploring the Ex-Temple of Bahamut -- OOC post

OOC: Minor adjustments made and new map now attached to previous post relecting B7's charge. Ohhhh, Ozy?? Still out there?
 
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Elerosse this round (repeat)

[sblock=Leif, Did you get this?]
IC: With the nearest monster dead, Elerosse moves forward of his companions and raising his wand with a flourish to create a whip-like crack of sonic power that lashes up from the ground, reaching out to attack the zombie and the nearest wight.

OOC: Move: to BF141 to clear the path to the enemies.
Free: Use Wand of Accuracy to add DEX (+2) to this attack roll
Standard: Cast at-will Thunderwave cb3 (covers BE-140 to BG-138) +9 v FORT 1d6+6 thunder damage and PUSH both back 2 (WIS) squares away from Elerosse

Forgot that it's separate attack rolls and one damage roll. Corrected as best I could.
[/sblock]

OOC: Rolls are back at post 205
 

Exploring the Ex-Temple of Bahamut -- OOC post

OOC: Sorry, Lou. Thanks for the refresher. So now if we can hear from [MENTION=79620]Ozymandias79[/MENTION] I can resolve the round.
 


Exploring the Ex-Temple of Bahamut

Elerosse moves forward and lashes out with his Thunderwave power, killing the last zombie, and damaging the Deathlock Wight Basher7 is fighting and pushing it away from Elerosse. Graere fights off the immobilizing fear engendered by the wights and fires two arrows, but he is still shaking a bit so both miss. (OOC: Ozy, I moved you slightly further into the room so that you now have line of sight to all remaining opponents.) Basher7 charges up to the Wight and swings, but misses. One of the Deathlock Wights (W1) stretches out a skeletal hand and raises it up as if lifting a heavy weight. As he does so, the Deathwarg shakes and rises and attacks Tarrk. It hits the minotaur for 11hp damage +1hp of cold damage. The other Wight, (W2, duh) strikes out at Basher7 with his hideous claw. He misses, but the Warforged's heat sensors shudder at the chill of the nightmarish undead creature.

[MENTION=54810]renau1g[/MENTION]/Khellek and Tarrk are now up.

Damage summary to party:
Tarrk: 13 hp damage from Deathwarg, just before it is falls the first time, and 12 hp more dam after reanimation
Ghraere: 2 hp dam (wight 1 horrific visage)+22 hp dam (zombie slam)= 24 hp dam
Basher7: 3 hp dam (wight 2 horrific visage)

Monster status:
Zombie 3 (minion)
Deathlock Wight 1 54 untouched
Deathock Wight 2 54-9(Basher7)-8(Elerosse, TW, & pushed 2 squares)
Deathwarg 64-64 | re-animated: 16

Initiative Order:
19 Elerossse
17 Basher7
16 Ghraere
15 Deathlock Wights
12 Deathwarg (Wightwarg)
09 Khellek
07 Tarrk
05 Zombies
 

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Tarrk

"How do you keep this one down?" Tarrk asks as he misses the reanimated warg.

[sblock=OOC]
Basic attack in Berserker's Stance (1d20+9=11, 2d6.minroll(2)+12=22)

Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 22/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 


Khellek manages to have enough divine favor to heal up some of Ghaere's wounds, but the Moonmaiden must be mad at the shifter for something as her divine guidance is severely lacking and his attack nearly clips Tarrk instead of the wight.

[sblock=ooc]
Minor: Rune of Mending on Ghaere - you can use a healing surge + both of us gain a +2 power bonus to damage rolls TENT
StandarD: vs ac; dmg (executioner's call on DW) (1d20+9=13, 1d10+5+2=12) sweet Selune....Khellek sucks...I've only had 1 attack roll over 10 since before January
[/sblock]
 

Elerosse

Elerosse decides to take the battle to the wights, teleporting near them unexpectedly. With a wave of his wand, Basher7 teleports away to safety just as a burst of fire extends from Elerosse in all directions.

OOC: Move: Fey Step (encounter) teleport to BG136
Free: Twist the Arcane Fabric (encounter) teleport Basher7 to BD140
Standard: Cast Fire Shroud (encounter L3) close burst 3 INT v. FORT damage 1d8+INT fire ongoing 5 (save ends), filling from BG133 to BD136 to BG139 with fire.


OOC:
Note that if the wights were hit, they take ONGOING 5 FIRE DAMAGE until they each save.
 
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