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Leif's Homebrew 4E, IC02 [closed]

OOC: Does an 18 hit? Will adjust post when I know.

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Move=Shift to BF136
Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.

Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
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Exploring the Ex-Temple of Bahamut

Due to a dearth of posting, the monsters attack again. The lone remaining Deathlock Wight misses, however, and all the other opponents have now been eliminated. (OOC: Scotley, you're still due a damage roll from last round. Please just include it with your new post, however, thanks.)

PCs are up!

Opponent status:
Wight 1: 54-5-5=44-4(Ghraere) -8(Elerosse)=32
Wight 2: 54-17-5-5=27-26 B7 = 1-12(Basher7) -- eliminated
Re-re-Animated Wightwarg: 32-11(Tarrk)=21-9(fixing DM error)=12-16Tarrk(fixing DM oversight)=dead (again, again) wightwarg.

Initiative Order:
19 Elerossse
17 Basher7
16 Ghraere
15 Deathlock Wights
12 Deathwarg (Wightwarg)
09 Khellek
07 Tarrk
05 Zombies
 
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OOC: Sorry, WD, missed it totally! It's all fixed now in post #253, and Tarrk's attack nerfed the re-re-animated dead critter.
 

OOC: Thanks. With the adjacent enemy gone, can Tarrk charge again? Hard to say without a map for me? If I get no answer, I will just assume he can charge Wight 1 without drawing AOs.
 

Exploring the Ex-Temple of Bahamut

OOC: Well, WD, it seems that I am fresh out of monsters to give you an AoO, except for the one who is the target of your charge, so that doesn't quite work now, does it?
 

Tarrk

Tarrk charges the last wight...

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Minor: Chance stance to Berserker's Charge
Standard: Charge!

On hit
- Free: Power Strike

If AC 27 is a hit, he deals 26 damage.


Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 11/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 0
Milestones: 1
Healing Surge: 10 Surges per day: 9/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition: Bloodied
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Exploring the Ex-Temple of Bahamut

OOC: Assuming we'll get a roll added to Elerosse's post sometime.... Ahh, yes, of course we did.

Opponent status:
Wight 1: 54-5-5=44-4(Ghraere) -8(Elerosse)=32-20(Tarrk)-9(Elerosse)=3
Wight 2: 54-17-5-5=27-26 B7 = 1-12(Basher7) -- eliminated
Re-re-Animated Wightwarg: 32-11(Tarrk)=21-9(fixing DM error)=12-16Tarrk(fixing DM oversight)=dead (again, again) wightwarg.

Initiative Order:
19 Elerossse
17 Basher7
16 Ghraere
15 Deathlock Wights
12 Deathwarg (Wightwarg)
09 Khellek
07 Tarrk
05 Zombies
 
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