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Leif's Homebrew 4E, IC02 [closed]


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OOC: Please, Ozy, give me the coordinates to which you move?

OOC: still waiting for coordinates...."away from the deathwarg" does not qualify as coordinates! ( Guess I'll go ahead and do part of that so WD can decide what he wants to do.)
 
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Basher7 strides into battle (to BF140) bringing his Craghammer into action again. He smashes the first Zombie in the face with a terrible blow (22 damage) that knocks the Zombie off his feet (prone). The momentum of the swing carries the hammer into the second Zombie's chest.

[sblock=Action]Passing Attack Fighter Attack 1
You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage.[/sblock]

[sblock=Hammer Crit power]Enchanted with the essence of elemental earth, this hammer strikes foes like an avalanche.
Lvl 4 +1 840 gp
Weapon: Hammer (Craghammer)
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus, and the target is knocked prone.
Property; When you charge an enemy and hit with a melee basic attack using this weapon, the attack deals 1[W]extra damage.[/sblock]

[sblock=Mini Stat Block]
Basher7 Warforged Fighter 2-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:22, Fort:18, Ref:16, Will:14 -- Speed:6
HP:46/46, Bloodied:23, Surge Value:11 with 12/12 remaining (currently with 0 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilities: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker, Sweeping Blow
Utility: Boundless Endurance
+1 Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock]
 
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OOC: Scotley, the zombie in BE 141 was already taken out by Elerosse's magic missile before you acted, and I've got you attacking the zombie in BF 139, but you can change that if you like, or I at least need a new secondary target -- if you move to BE 139 you can attack one of the zombies you originally intended, and then shift to BE138 and attack Wight #2. Or maybe you have a different plan? Never mind, he missed!
 
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Exploring the Ex-Temple of Bahamut

When the Heroes see the room full of undead creatures, they spring into action!

Elerosse acts first, and he waves his wand to fire a bolt of enegy at the zombie directly in front of him. Unfortunately, his aim is off, and instead the bolt hits the ceiling, showering the unhappy wizard with a rain of debris.

Basher7 strides forward and smashes one zombie, and continuiing to whirl, he smashes a second zombie! The two undead husks fall easily before the Warforged's fury, almost too easily, he thinks.

Ghraere draws his bow and sends two arrows toward the deathwarg. His first arrow hits for 9 damage, but the second arrow misses by a bit. The elf then moves to BG 140. (Let me know if that is an unacceptable location for his move.)

Each of the two wights shifts position slightly. One of them (BE 138) sends a black bolt of energy flying from its fingertips at Basher7 (attack +6 vs. Reflex) striking the Warforged for 10hp damage. BASHER7 is immobilized by the grave bolt! (Save ends, DC10, I believe, and don't forget to add one-half level to the save plus any other bonuses that may apply.)

The other wight (BF 135) does likewise, sending his grave bolt toward Ghraere. The necrotic energy strikes true, but with much less impact against the elf. (5hp damage.) GHRAERE is immobilized by the grave bolt! (Save ends, DC10, I believe, and don't forget to add one-half level to the save plus any other bonuses that may apply.)

The Deathwarg (Wightwarg) moves to BG 143 and attacks Tarrk, with its chilling bite! The bite itself does 6 hp damage to Tarrk and it inflicts an addional 1 hp of cold damage. Tarrk knows that he has been singled out by the deathwarg, and that if he ignores it there will be consequences! (Tarrk is MARKED until the end of the deathwarg's next turn.)

Khellek (Init 9) and Tarrk (Init 7) are up, and then we start again with Elerosse, B7, etc.!

Initiative Order:
19 Elerossse
17 Basher7
16 Ghraere
15 Deathlock Wights
12 Deathwarg (Wightwarg)
09 Khellek
07 Tarrk
05 Zombie (only one left)

Monster status
Zombie 1 dead
Zombie 2 dead
Zombie 3 untouched (minion)
Deathlock Wight 1 untouched 54
Deathlock Wight 2 untouched 54
Deathwarg (Wightwarg) 64-9
 

Attachments

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Tarrk

Tarrk quickly but carefully moves around the warg before attacking it with his wrath (and gouge). The warg has probably bitten off more than he can chew...

[sblock=OOC]

minor: Assume Battle Wrath Stance
move: Use Passing Through to move clockwise to BG 144 (no AO)
Standard: Basic attack on Death Warg who marks him.
Basic attack (1d20+9=29, 2d6.minroll(2)+12=21), Free action to use Powerstrike on a hit.
Crit for 24 damage + Extra Damage (crit Vanguard, Powerstrike) (1d8=3, 2d6=4) = 31


Basic attack roll is 1d20+9;2d6.minroll(2)+10

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 14 Insight: 12 Normal Vision
AC 19 Fortitude 18 Reflex 15 Will 13
Hit Points: 34/41 Bloodied: 20
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Battle Wrath, Berserker's Charge, Passing Forward
Encounter Powers: Goring Charge, Power Strike 1/2
Daily Powers: -

Condition:
[/sblock][/sblock]
 
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Basher7 continues to take the fight to the enemy (shift to BE139).

[sblock=Crushing Surge]
Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.
[/sblock]
 

Elerosse rd 2

Elerosse rushes across the room to get a better view of the battle. Seeing Tarrk engaged in heated combat, Elerosse waves his wand, casting a magic missile towards the Deathwarg.

OOC: Move to BE144 and cast Magic Missile towards Deathwarg at BG143.
 

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