Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

The Vault of Larin Karr

OOC: Alrighty then, let's get some dice action happening with ths trap disablement:

1d20+20=30

Capizzio and Kerlan successfully disable the trap! They find it to be an arrow trap, and the arrow which would have been fired has its tip coated with a viscous dark brownish substance.

Where to next?

OOC: FYI, the two of you working together do the disabling drill at +20. The DC for the operation was 20. So easy, peasy, goblin squeezy.
 
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Kerlan looks at the hall before him with consideration. "OK, it's looking like that secret door might bypass these traps. I think we should try that and if it doesn't pan out, we can go back to these traps."

OOC: Kerlan goes and opens the secret door. We already searched for traps at that location so it should be safe.
 

OOC: I may be out of posting commission until Saturday evening or Sunday morning -- I have a knot of, well, what I'm sure are very sweet girls coming over for a sleep-over tomorrow. Fourteen-year-olds at that. Please keep the preservation of my sanity foremost in your hearts and minds. Thanks!
 

OOC: Given that your sanity is sometimes in-question in the absence of such stresses, I will be gravely concerned until your return from the edge of reason.
 

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