Sir Hawkeye
First Post
This may relate to the general procession of racial golden ages in the stereotypical D&D world.
Typically, those races with the greatest raw natural power peak first. Dragons don't need societies, for example. Their golden age is before the weaklings gang up on them.
Elves are often the first demihuman race to peak. They're physically weak and reproduce slowly, so they must rapidly develop magical and military superiority. The invention of the longbow can probably be attributed to elves in most D&D worlds. Then they get lazy, and they slowly.
Dwarves are physically tough but slow to reproduce, and their chosen environment is dangerous. Dwarves cope by organizing society and developing superior weapons and armor. Classically, they delve too deep and make too many enemies to cope with, and thus begins their decline.
Humans reproduce quickly, are moderately tough, and don't live in particularly dangerous places at first. The don't peak until elven and dwarven civilizations start pushing them around. Typically, humans are still at their peak in the typical campaign.
Orcs, I would judge, are about to peak. Physically tough and fast-breeding but not inclined toward civilization, they manage to hold their own without really developing much. Surrounded by hostile forces of civilization, that may very well change...
Hmm. "Planet of the Orcs" is always a good campaign idea.
Typically, those races with the greatest raw natural power peak first. Dragons don't need societies, for example. Their golden age is before the weaklings gang up on them.
Elves are often the first demihuman race to peak. They're physically weak and reproduce slowly, so they must rapidly develop magical and military superiority. The invention of the longbow can probably be attributed to elves in most D&D worlds. Then they get lazy, and they slowly.
Dwarves are physically tough but slow to reproduce, and their chosen environment is dangerous. Dwarves cope by organizing society and developing superior weapons and armor. Classically, they delve too deep and make too many enemies to cope with, and thus begins their decline.
Humans reproduce quickly, are moderately tough, and don't live in particularly dangerous places at first. The don't peak until elven and dwarven civilizations start pushing them around. Typically, humans are still at their peak in the typical campaign.
Orcs, I would judge, are about to peak. Physically tough and fast-breeding but not inclined toward civilization, they manage to hold their own without really developing much. Surrounded by hostile forces of civilization, that may very well change...
Hmm. "Planet of the Orcs" is always a good campaign idea.