D&D 5E Let’s Read Mordenkainen Presents: Monsters of the Multiverse.

Marandahir

Crown-Forester (he/him)
But that seems more complicated than a friendly bard who is a bard.
Then give the friendly Bard the Bard class instead of an NPC companion class? I guess my question is, why are you treating a monster stat block as if it should be an NPC companion stat block? The Bard monster isn't intended to be used in that manner.
 

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Leatherhead

Possibly a Idiot.
Sometimes I like to get lazy and just lift a stat block instead of making a sidekick character sheet for companions, especially when they are only going to stick around for a short time. Anyway, on to the next monster!

Barghest (VGtM)​


Barghests are fiends created to hunt down and eat goblinoid Souls, due to a pact that was broken by Maglubiyet. This is notable because the goblinoid races were changed to be less tied to Maglubiyet. Keeping the old despite going for new things. Anyway, the Barghest are tasked with this grim feast so they can rank up before they return to the unnamed General of Gehenna (presumably some kind of yugoloth). To aid in this task they are given the ability to change their shape into that of a small goblin. While in this form they retain all of their fiendish powers and strengths, making their hunting that much easier.

A Barghest will use their goblin form to infiltrate a goblinoid society, or a society that has goblinoids. They may even use multiple different goblin forms to facilitate their infiltrations. In fact, a Barghest has almost no reason to ever revert to their true form, unless they need to make a quick escape, because all of their attacks and spells can be accessed while in goblin form. Such a “super-goblin” can make for a very shocking and confusing encounter. Speaking of their spells, their spell selection should prove far more helpful during the “stalking a goblinoid and convincing it to go somewhere alone” than in the middle of combat. Charm Person might be a bit of a hard sell now that a significant number of goblinoids are resistant to it, but Suggestion was always better if you just want someone to go into a dark alley all alone. Pass Without Trace is obviously great for getting into or out of places they aren’t supposed to be, as is Levitate. Minor illusion can make a distraction, or perhaps a small box to hide inside. Dimension Door, however, is their ace in the hole. Not only can they use it to make a nearly clean escape when used in conjunction with their other spells and powers, but it could also be used to take an unsuspecting victim (or a freshly dead one) to a secluded place, even when they are surrounded by allies. When they finally take down a target, and have a minute to sit down, they get to use their most gruesome power: Soul Feeding. Which will trap the victims soul inside the Barghest for 24 hours until it is digested. While digesting, resurrection type spells have a 50% chance to not work, and after the digestion is done, they will never work. Good news though, if you kill the Barghest, any undigested souls will escape.

The Barghest is a CR 4 fiend, with a slew of resistances and a couple of immunities that would actually matter in the first tier of the game. Despite these advantages, they have one glaring weakness, a bonfire of at least 10’ can instantly banish them, save or die style. Taking everything into consideration, their abilities should make for a fairly predictable combat routine. Separate the target from their friends, or wait until said friends are distracted by something (like say, another combatant). Make a swift kill using Multiattack, then run away with the dead body. If combat starts to go sour, they change shape into their true form for the added mobility and grapple strength, and make a run for it. Either way, using Dimension Door is a good idea, if only to get a head start on all the running.

The Barghest is one of the creatures that was dramatically nerfed for their reprinting. Losing ⅓ of their hp, their resistance to fire, and even Keen Smell for some reason.
 
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TerraDave

5ever, or until 2024
This is a fairly fundamental point. What you want in a stat block for something that exists for a single fight is rather different to what you want in a stat block for someone who is going to be an NPC party member.

But those are not the only options. If you want special henchmen rules, that's fine. But there is lots of scope for friendly NPCs that are not used as longer-term party members.
 

Really hating how these new 'spell like abilities' are making PC abilities which rely on the enemy having offensive spells useless.

Enemy NPC wizard: casts ball of fire

Player Ancients Paladin: "Ah I can give myself and my party resistance due to my aura"

DM: "Ball of fire isn't a spell, no resistance for you. Have fun with your now useless class ability from here on out"
 

But those are not the only options. If you want special henchmen rules, that's fine. But there is lots of scope for friendly NPCs that are not used as longer-term party members.
The creatures in this book are designed around a single fight, even when they are described as NPCs. If you want a more long term character then you will need to treat them as a sidekick or PC.
 

Marandahir

Crown-Forester (he/him)
The creatures in this book are designed around a single fight, even when they are described as NPCs. If you want a more long term character then you will need to treat them as a sidekick or PC.
And further to this end, do you really need a stat block for a friendly NPC unless they are getting into a fight?

This Bard stat block is for enemy or NPC Bards during battle. It doesn’t reflect what Bards are doing outside of battle. Why do you need a stat block for a Bard outside of battle if it’s not fighting? Just write down a list of abilities it might have as a Bard. If it’s a classed character, choose some spells it might cast and some skills it might use. If it’s going to help the party, build a DM-PC or an NPC-classed character. If it’s just going to show up, write up the NPC data with some basic skills it knows or knowledge it has or spells or abilities it might be able to use (song of rest, bardic inspiration, etc), and it doesn’t need a stat block unless you get it involved in battle.

If you’re fighting it, maybe then look up a relevant stat block (such as Bard), and as DM ALWAYS feel free to add spells to a spellcasting monster if you want. If it’s going to be helping you out on your quest and not just talking to you in town, you really should be using a DM-PC full write-up with a lineage and class and background, or else use the NPC class rules in Tasha’s.
 



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