AbeTheGnome
First Post
yeah, that's well and good, but i'm trying to solve the problem that when one of those goblins stabs a 20th level barbarian through the heart (i.e. crit), it won't even phase him, while at first level he'd be dead and bleeding.Drawmack said:here's a nice little "system" I've come up with over the years to make combat something to be feared. This is a really hard system to understand and causes a lot of problems for people. It required many, many pages of typed house rules. ready for it - Give monsters class levels.
As long as the creature is not a dumb animal - which very few enemies are - you can give them class levels to beef them up.
You wanna make your players fear combat in your game, stick five goblins in the dungeon who are 20th level monks.
"critical" should mean critical, for everybody... as in they'll be in the critical care unit if they don't drop on the spot.
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