We have the final playtest materials: now let's build some characters!
My interest is to see how "iconic" builds from previous editions get represented in the new system. What can be built, what can't. Where do the rules bend, or break, or simply not exist. What are the implications for your favourite "best build" in play? Are there tropes that just can't be realized?
Feel free to ask for anything --
either (A) a character type (e.g. the most effective Archer),
or (B) a particular mechanical goal (e.g. highest AC, most DPR, whatever).
(if you want a level to pitch it at, let's say level 10, unless you have a reason to go somewhere else).
Really, I'd like to see ideas here: what do the rules for D&D Next say to you about the future of character builds and optimization?
My interest is to see how "iconic" builds from previous editions get represented in the new system. What can be built, what can't. Where do the rules bend, or break, or simply not exist. What are the implications for your favourite "best build" in play? Are there tropes that just can't be realized?
Feel free to ask for anything --
either (A) a character type (e.g. the most effective Archer),
or (B) a particular mechanical goal (e.g. highest AC, most DPR, whatever).
(if you want a level to pitch it at, let's say level 10, unless you have a reason to go somewhere else).
Really, I'd like to see ideas here: what do the rules for D&D Next say to you about the future of character builds and optimization?