Turanil
First Post
Well, I have played far too little with both systems to decide which one is the best, easiest, faster to play, etc. In any case, what seems obvious, is that both systems are designed to make firearms combat "more realistic" in that a single firearm shot may kill with any of the two systems (I mean, where PCs and NPCs with lots of hit-points are considered), while it can't with D&D rules.
Vitality / Wound Hit-Point system (Star-Wars, UA)
- You get your Con score in Wound Points. Then, you roll hit-points normally at each level (as in any d20 game), but they are considered Vitality Points. Then, when the character reaches 0 VP, he takes damage on his WP which also gives hindrances (because character is "really wounded").
- When a character is attacked by a critical hit, he immediately loses all VP and is wounded on his WP.
Massive-Damage-Threshold Hit-Point system (d20 Modern)
- Characters roll hit-points normally. They have MAS = Con score (plus any relevant bonus). When a single attack makes damage higher than MAS, the character makes a Fort save DC=15 or falls at -1 hit-point.
So, I would like to hear your experiences with any system. Which one makes a game more deadly to the characters? Which one is the easiest to keep track of, fastest to play with?
Thanks.
Vitality / Wound Hit-Point system (Star-Wars, UA)
- You get your Con score in Wound Points. Then, you roll hit-points normally at each level (as in any d20 game), but they are considered Vitality Points. Then, when the character reaches 0 VP, he takes damage on his WP which also gives hindrances (because character is "really wounded").
- When a character is attacked by a critical hit, he immediately loses all VP and is wounded on his WP.
Massive-Damage-Threshold Hit-Point system (d20 Modern)
- Characters roll hit-points normally. They have MAS = Con score (plus any relevant bonus). When a single attack makes damage higher than MAS, the character makes a Fort save DC=15 or falls at -1 hit-point.
So, I would like to hear your experiences with any system. Which one makes a game more deadly to the characters? Which one is the easiest to keep track of, fastest to play with?
Thanks.
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