Lets debate the pros and cons of Wound/Vitality-points vs. Massive-Dmg-Threshold

HeapThaumaturgist said:
I wouldn't want to get into a protracted gun fight at PL 6. There's still alot of chance in every roll for a Stunned rating. With such low Defense scores, Cover really really becomes a good friend.

What about changing the Stunned result so it only limits you to Partial actions (or whatever they are called now) instead of losing your full round action? Funny how being Disabled still lets you act in the next round.


Aaron
 

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Aaron2 said:
Calculating average damage (and then dividing by 5) would seem to be the way to go.


Yesterday, I calculated what each HD would give using the 5hp=+1 Save sheme. It when kinda like this: (I tried to simplify the formula, the true formula is in parenthasis)

d12: +5 every 4 levels (actually +13 every 10)
d10: +1 every level (+11 every 10)
d8: +9 every 10 levels
d6: +3 every 4 levels (+7 every 10)
d4: +1 every 2 levels

Con affected hit point in an uneven way. At first level it is negligable but adds up to +4 at 20th.

I'd handle DR as +1 every 5 points.

CON bonus should add to the damage save, since it's pretty much a FORT save. That makes high CON characters really powerful at low levels though.
 
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