Lets go exploring! A poll about adventures

Let's Go Exploring! Published adventures

  • I prefer something like the old, original D&D adventures.

    Votes: 103 38.3%
  • I prefer mini-Campaign Settings, ala The Grey Citadel.

    Votes: 46 17.1%
  • I prefer whole campaigns of adventures

    Votes: 46 17.1%
  • I really don't buy Published Adventures

    Votes: 69 25.7%
  • Adventures never sell

    Votes: 5 1.9%

  • Poll closed .
A location fully mapped out and populated. A list of available macguffins and who wants them. E.g. Faorin Storm has a magical warhammer +2, left to him from his father. Greedo Storm, his brother who lives in Humanville could go to great lengths to obtain that hammer. Lots of handouts for the players; passports, tickets, letters, diary entries; you name it.

The author should only cover what will be available for the players. If it isn't mentioned at the game table it doesn't exist.

Full color. I know it's impossible but it's something to strive for.
 
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I think that the most fun that I and my gaming group got from a published adventure was playing the Night Below boxed set. An adventure, a plug-in-setting, a nice freeform structure, great NPCs ... that was an adventure which went down well!
 

I like the adventures and the mini campaign settings in that order. The Grey Citadel to me is a good example of how to do a mini campaign. I'm definitely a fan of the Necromancer Games approach, but hope they can move back to some smaller adventures at some point.
 

A bit of options 1, 2 and 3.

If really pushed, I'm with option 1.

I like stuff that is nicely generic. A well described location or two with some interesting hooks that I can drop into my game. Something that will take up 1/2 to 3 sessions. These are the most likely to get used outright. Necromancer games have hit the spot pretty well for me with those as well.

Mini/Full campaigns sometimes get chopped up and bits of them used. Can also be fun to read. If they're 'that good' then they might get used almost as is. The 'xxxxxxx' in Freeport series were the ones that have worked best so far - grew into a whole campaign.

Good luck with it!
 

Morrus said:
I think that the most fun that I and my gaming group got from a published adventure was playing the Night Below boxed set. An adventure, a plug-in-setting, a nice freeform structure, great NPCs ... that was an adventure which went down well!

I've been meaning to pick this up, but I rarely get any 2nd edition stuff as I've often been disappointed. I'll have to add it to my "buy soon" list though.
 

Inconsequenti-AL said:
I like stuff that is nicely generic. A well described location or two with some interesting hooks that I can drop into my game. Something that will take up 1/2 to 3 sessions. These are the most likely to get used outright.

Mini/Full campaigns sometimes get chopped up and bits of them used. Can also be fun to read. If they're 'that good' then they might get used almost as is.

I prefer generic, too, but I occasionally like reading something from a setting a little different or even totally out there. The most important thing to me is that it is done well: NPCs with interesting personalities, in-depth descriptions that bring mood to the environment, an amusing or exciting plotline, etc.

I really like mini-campaign settings. They're easy to use over and over. I find that I need locations like villages and towns more than actual adventures/stories. I rarely use "as is", but there are some gems out there. I do rely mostly on older material, but I'm finding some great stuff in 3rd edition, too.
 

Ed Cha said:
I really like mini-campaign settings. They're easy to use over and over. I find that I need locations like villages and towns more than actual adventures/stories. I rarely use "as is", but there are some gems out there. I do rely mostly on older material, but I'm finding some great stuff in 3rd edition, too.

I'm looking to try a new one for me - campaign straight out of the box. Decided on the old Dark Sun setting. Most of the source books are laid out like you say - plenty of locations, groups and factions... with a smattering of plot hooks and stories. It's really helpful for putting stuff together.

It's good, but I'm with you on the dissapointment aspect of some of the 2nd ed stuff. Some of the source books are real filler... Still, they're coming from ebay and are about the cheapest RPG products I've ever bought and at least half of them are good. :)

Think it'd be a real chore doing the rules conversions without the fansites. Athas.org are great.

Which 3rd products have you found useful?
 
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Missing Choice

My option is missing: All of the above.

I enjoy short mini-side-treks and traditional old school modules. I like the campaign series modules and the full campaign RttToEE-style modules.
 

(At least this one is going over well . . .)

Monster Mash and Dragonlancer, Thanks for replying here. If I did my Market Research on the Necro Boards, two people would be wary about me posting. Not to mention Greenie. :)

Although that lot says I'm talented in this area! :D Adventures are just too cool to write since you can use a lot of OGC. As long as it isn't crippleware. :p

Thanks everyone. Keep it coming! :cool:

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