Lets go exploring! A poll about adventures

Let's Go Exploring! Published adventures

  • I prefer something like the old, original D&D adventures.

    Votes: 103 38.3%
  • I prefer mini-Campaign Settings, ala The Grey Citadel.

    Votes: 46 17.1%
  • I prefer whole campaigns of adventures

    Votes: 46 17.1%
  • I really don't buy Published Adventures

    Votes: 69 25.7%
  • Adventures never sell

    Votes: 5 1.9%

  • Poll closed .
City adventurers.

For some reason, it's like many adventure authors have read too many farmboy saves the world fiction books and have decided that hey, everything's going on in the wilderness.

Seriously, how many city adventurers, not towns, villages, and homlets mind you, but city adventuers, are there for 3.0/3.5? The only one I can recall off the top of my head is the Gray Citadel by Necromancer games. Not saying city sourcebooks like Bluffside and Freeport don't have some adventuers to them, but the well for city adventuring is low.
 

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I voted for mini-campaigns. To me, these are easier to integrate into a full campaign. The normal sized modules that take a character up a couple of levels are more difficult to link together, but a couple of mini-campaigns only require a few bridges to be worked out.

Another type of module I'd like to see would be a mini-module; one that can be played in a 4 to 6 hour session. This way when my whole group can't get together we can still play some DnD that night. When playing a regular module on off nights there may be months between sessions and it would really ruin the flow, but if there were small modules that could be completed in a night we could complete a whole, albiet small, story line.
 

I prefer the old style modules. By this, I mean a module that details an adventure, gives some ideas on how to draw the characters in and then jumps in. I tend not to like the old dungeon ecologies that made no since whatsoever.

I tend to not like mini campaigns since I prefer to work the modules into a cohesive storyline on my one. Most modules I run are not even close to thier original look anyway. I tend to look at them as an outline that I need to flesh out.

That being said the Witchfire trilogy has got to be the best series I've ever run, bar none.

-Ashrum
 


I picked ...
"I prefer whole campaigns of adventures"

I am not sure what you mean by that. What it meaqns to me is a mega-module that covers 10+ lvls of play like RttToEE or Black Sails. I just got done running RttToEE and we all had a blast.
 


I voted for the classic first edition style adventure. To me they are the easiest to fit into an ongoing campaign. The campaign style books are ok, some are quite good actually, but they often contain a lot more than I’ll actually use and I end up mining them for ideas rather than running them as is. This is not a bad thing realy but overall I find the first edition style adventures like Necromancer used to do, or Goodman games still does make to much more useful overall than the campaign style adventure.
 

I prefer modules like the Grey Citadel and Lost City of Barakus, but I buy every type out there, and lots of them.

Like I have said elsewhere, I find modules the most useful product to buy. They give me maps of locations/locales, NPC's, story ideas, etc... and they are far easier to integrate into on-going campaigns than whole source books, or even part of a sourcebook. Modules are the best bang for the buck on the market. I have gotten maps, monsters, NPC's, Citadels, Cities, towns, villages, wizard towers, castles, temples, forts, swamps, forests, lairs, more lairs, even more lairs, temple complexes, dungeons, more dungeons, and even more dungeons, plus more NPC's, and lots and lots of story ideas/hooks.

Far more useful material than source books. Reminds me, I need to go renew my sub to dungeon magazine.
 

Treebore said:
Like I have said elsewhere, I find modules the most useful product to buy. They give me maps of locations/locales, NPC's, story ideas, etc... and they are far easier to integrate into on-going campaigns than whole source books, or even part of a sourcebook. Modules are the best bang for the buck on the market. I have gotten maps, monsters, NPC's, Citadels, Cities, towns, villages, wizard towers, castles, temples, forts, swamps, forests, lairs, more lairs, even more lairs, temple complexes, dungeons, more dungeons, and even more dungeons, plus more NPC's, and lots and lots of story ideas/hooks.
Too bad that the majority don't feel the same way as you do, Treebore. According to Mongoose Publishing's market research, everyone wanted sourcebooks. :]

smetzger said:
I picked ...
"I prefer whole campaigns of adventures"

I am not sure what you mean by that. What it meaqns to me is a mega-module that covers 10+ lvls of play like RttToEE or Black Sails. I just got done running RttToEE and we all had a blast.
I meant something like "RttToEE" or "Night Below" or something like that. "The Rod of Seven Parts."
 

Sir Elton said:
Too bad that the majority don't feel the same way as you do, Treebore. According to Mongoose Publishing's market research, everyone wanted sourcebooks. :]

I'm still hopeful that others will "see the light".
 

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