Let's invent some +1 Feats

Blue

Ravenous Bugblatter Beast of Traal
Well Read
Requirement: At least one INT based skill
+1 INT or +1 WIS
* Gain expertise with one INT based skill you know.
* You may add half your proficiency bonus to any INT based skill that you are untrained in.
 

log in or register to remove this ad

Blue

Ravenous Bugblatter Beast of Traal
Enflame Self
+1 STR
Once per day for 10 minutes you have advantage on on STR and CON checks. If you have any Exhaustion you act as if you have two less levels during this time.
If you have or later gain the Rage ability, you instead gain one additional use of that feature, and Rage uses may trigger Enflame Self instead. You may not be both Raging and Enflamed - each will end the previous one.
 

Blue

Ravenous Bugblatter Beast of Traal
Studied Conversation
+1 INT or +1 WIS
You may add half your INT or WIS mod to any Persuasion, Deception or Intimidation check you make.
 

Blue

Ravenous Bugblatter Beast of Traal
Unusual Training
+1 to any one ability score
Pick one skill offered by your background or class, it need not be one you have trained. You replace the normal ability score with the ability score you have increased.

Perhaps you Intimidate with acts of potential violence (STR). Or sneak stealthily through awareness of everything that can give you away (WIS).
 

Blue

Ravenous Bugblatter Beast of Traal
Superior Concentration
+1 CON
You may cast and maintain two spells that require Concentration, as long as both are cast using slots no more than half your highest level slot. So a 7th level caster with a 4th level slot could Concentrate on two spells, each of 1st or 2nd level.
 

Blue

Ravenous Bugblatter Beast of Traal
Zealot
+1 CHR
* You follow some sort of oath or code. Detail it.
* You gain training in the Knowledge (Religion) or Knowledge (History) skill.
* Choose fiends, fey, undead or celestials as the target of your ire. You have advantage on saves vs. any single target spell or power your target casts on you. If you have disadvantage in any ability checks, attack rolls, or save against the target of your ire, you may ignore it (but not gain advantage on the roll) once per long or short rest.
* On a successful attack roll (of any type), you can spend a HD and add it+CHR mod to damage. This is not limited to just the target of your ire, as long as you believe it is furthering your mission.
 
Last edited:

Tag Team Specialist
+1 Wis or Cha
* If you have a partner (familiar, animal companion, found steed, or conjured/summoned ally) that you can command to attack, and you make an attack on or cast a spell at a single target, you can use your bonus action to have one partner make a melee attack against that target.
 
Last edited:


G

Guest 6801328

Guest
Tag Team Specialist
+1 Wis or Cha
* If you have a partner (familiar, animal companion, found steed, or conjured/summoned ally) that you can command to attack, and you make an attack on or cast a spell at a single target, you can use your bonus action to have one partner make a melee attack against that target.

Oh, this is clever. I like it.
 

G

Guest 6801328

Guest
Taskmaster (a.k.a. "Whipped")
+1 Dex or Cha
You gain proficiency with the Whip, if you don't have it already.
When you wield a single whip it is considered a light weapon.
 

Remove ads

Top