D&D General Lets Make a 5e 2024 Setting - Setting Era

what do you think would be fun Era for a new setting for DnD 2024? (pick 3)

  • Prehistoric - caveman fantasy

    Votes: 2 10.0%
  • Mythic - age of raw magic, PCs deal with active world shaping gods and legendary monsters

    Votes: 3 15.0%
  • Bronze Age - rise of City States, PCs deal with Divine Kings, Chariots, Sword and Sandals

    Votes: 6 30.0%
  • Iron Age/Dark Ages - classical heroic sagas, PCs deal with raiders warlords, monsters and hill forts

    Votes: 6 30.0%
  • High Medieval - The classic age of chivalry, PCs deal with Knights, Wizards and Heroic Quests

    Votes: 6 30.0%
  • Renaissance/Age of Enlightenment - Rise of independent Guilds and Scholars, alchemy and printing

    Votes: 7 35.0%
  • Early Modern - PCs deal with the Rise of Nations and the era of rapiers and canons

    Votes: 7 35.0%
  • Industrial PCs deal with the rise of industrial Magitech/Clockpunk/Steampunk

    Votes: 2 10.0%
  • Dieselpunk (1880 to 1930s) - PCs deal with machines, global mobility and social change

    Votes: 3 15.0%
  • Contemporary (20th Century) - PCs deal with fantasy in the 'modern' world

    Votes: 5 25.0%
  • Cyberpunk - PCs deal with future urban fantasy in the information age

    Votes: 1 5.0%
  • Post Apocalyptic - PCs deal with future fantasy in a fallen world

    Votes: 3 15.0%
  • Future Utopian - PCs deal with future fantasy in a functional world

    Votes: 1 5.0%
  • Spacefaring - PCs deal with future fantasy travelling through space

    Votes: 4 20.0%

  • This poll will close: .

Tonguez

A suffusion of yellow
While DnD is mostly pitched as post-Medieval/Renaissance-ish era there is no need for it to be so, and indeed the game is so anachronistic to make even a Rennaisance claim to be dubious. Ebberon of course embraced the whole industrial magitec vibe but what do you think would be fun for a new setting for DnD 2024?
 

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My homebrew setting for 5.24 is a melding of tropes from the Bronze Age to Classical Antiquity, but drawing inspiration from from all over the world.
 


My personal preference right now for a new setting is something modern - I’d love a D&D “setting” that basically puts D&D in the “real world” - scare quotes because all the same caveats around not dealing with real world politics if one didn’t want to apply. I was kind of toying with a New York or LA based game built around the idea that all the D&D PCs and NPCs are refugees from another dimension that was utterly destroyed but came to Earth by way of magic gates, and they’re trying to live amongst us now. Very V:TM in some respects with the whole living amongst oblivious normals but still D&D. Also, the artifacts that caused the destruction of the previous dimension also made their way to Earth and being sought out.

Of course this just opens up mechanics to new classes, modern weapons alongside magic, new spells, rules for vehicles and the like.
 

I do not mind having the more dark ages or medieval world or even the more renaissance feel like other worlds. I would like to see something that makes it different or have a spin not really seen.

Combining all the 5e races, classes and books to make the world will be the big problem to figure out.
 

ETA: a blend of the following...
Mythic
Contemporary
Spacefaring

5e has a lot of choices when it comes to PC options.
5e might not have a higher ambient magic level in the setting, but the PC's do have greater acess to that magic, which expands their available options range. (Compared to 3.x and earlier)

Mythic: to encourage greatness of character and spirit in the PC's.
Contemporary: to eliminate the idea that magic and technology are incompatable.
Spacefaring: to provide enough room for all the PC species (plausibility), and varying levels of magical and technological development (versimillitude).

Spelljammer was/is a kitchen sink setting.
This one will have to be a bathtub, so why not make it a nice cast iron one with gilded feet.
 
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My personal preference right now for a new setting is something modern - I’d love a D&D “setting” that basically puts D&D in the “real world” - scare quotes because all the same caveats around not dealing with real world politics if one didn’t want to apply. I was kind of toying with a New York or LA based game built around the idea that all the D&D PCs and NPCs are refugees from another dimension that was utterly destroyed but came to Earth by way of magic gates, and they’re trying to live amongst us now.
Sort of like 3e's Urban Arcana setting.

Contemporary: to eliminate the idea that magic and technology are incompatable.
Shadowrun, but as a magicpunk/Urban Fantasy setting that stars the species from D&D.
 

You should probably differentiate post-apocalyptic into the Mad Max/Fallout style PA vs stuff like Shannara Chronicles, Planet of the Apes style of PA.
 

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