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Let's make a dungeon

I'll claim rooms eight and thirty. Eight will be a small dormitory for the supplicants of the Incarnate Sorrow, and I think I have a failry devious sollution for thirty to keep a demon's treasure safe.

~hf
 

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Room 30

Room 30: After walking down the short corridor you enter the small room. It is 15 feet square and filled with treasure of all sorts. The walls are particularly well crafted red stone, perhaps to keep the treasure safe. The stone itself looks to be made of some fiendish material, swirled with black veins of sparkling crystals.

Enter our hero...

XUILLT, FIENDISH MIMIC

Huge Aberration (Shapechanger, Extraplanar)
Hit Dice: 12d8+55 (109 hp)
Initiative: +4
Speed: 0 ft.
Armor Class: 16 (-2 size, +8 natural), touch 8, flat-footed 16
Base Attack (Grapple): +9/+4 (+22)
Attack: Slam +16 melee (2d6+8)
Full Attack: 2 slams +16 melee (2d6+8) and 1 slam +11 melee (2d6+8)
Space/Reach: 15 ft.(special)/10 ft.
Special Attacks: Adhesive, crush, smite good
Special Qualities: Damage reduction 10/magic, Darkvision 60 ft., immunity to acid, mimic shape, resistance to fire 10 and cold 10, spell resistance 16
Saves: Fort +9, Ref +6, Will +9
Abilities: Str 27, Dex 10, Con 21, Int 10, Wis 13, Cha 10
Skills: Climb +13, Disguise +22, Listen +8, Spot +8
Feats: Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
Challenge Rating: 7 or 8
Alignment: Chaotic Evil

Xuillt speaks Common and Abyssal.

Adhesive (Ex): Xuillt exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while Xuillt is alive without removing the adhesive first.
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but Xuillt still can grapple normally. Xuillt can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): Xuillt deals 2d6+8 points of damage with a successful grapple check.

Smite Good (Su): Once per day Xuillt can make a normal melee attack to deal 11 extra damage against a good foe.

Xuillt will wait until at least two characters are within it. It is actually the entire 15x15 ft room. It will attempt to adhesive and grapple anyone who comes with the room/him. Also the DM might wish to only allow Xuillt's natural armor to apply as it cannot move within the room.

Only Blasphemy is safe due to a special arrangement that she has made to provide the strange thing with a supply of demon parts as food. Luckily with the arena close by, she doesn't even have to work to get this food, but Xuillt doesn't know that because it cannot move from its room.

I'm not sure whether Xuillt should be a CR 7 or 8 according to the SRD, but played as it is, I think that it will actually be a bit tougher of a fight, especially if a physically weak character is caught. I did not include any treasure, because I thought that whoever actually stats up Blasphemy should determine that.

I don't have time to do Room 8 right now and I will be out of town for a week, so if someone else wants to take over, that would be fine. If it is still undone when I get back I will proceed with my original plan.

~hf
 

Very inspired Handforged. Nice !

Do make the treasure, and post it. Again, tell me when you do.

If we want to change it afterwards, we always can, but I want rooms to be complete if possible, or else things might get messy.

Take note that this treasure room will contain more than just what your run-of-the-mill Marilith (if there is such a thing) will have, because she also has the treasure of SOME of the other critters of the dungeon.

For simplicity's sake, make a treasure CR 17, and two treasures CR 14. Select some nice stuff within those parameters, but I also suggest adding a cursed item on top of the overall treasure.

For good measure. You know.

evilgrin.gif
 
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oh yeah trainz I downloaded that interactive dungeon program, it rocks. Did you make that? I'm having fun right now making dungeon adventures.
 

Now, I haven't read the whole thread so don't kill me if this was already pointed out, but this dungeon seems a bit to much for 14th level characters to tackle in one go due to the sheer number of enemies to fight. However, if they retreat to fight another day, there are no provisions for readying defenses, hunting the PCs down, ect. In effect, every room is its own dungeon, independent of each other.

Furthermore, you have to consider some things which might (and very well could) happen. For instance, the players could simply scry Blasphemy and teleport in, ending the adventure before it really starts.

Just thought you might want to think about these things.
 

DiFier, if you want, YOU could make the treasure for room 30 (again, if you want, following the specs I gave at the bottom of page 3 of this thread).

Thanks for the praise for Interactive Dungeon !

Me and my friend Jerome did it. It was my concept, I did most icons and sounds (including the little music when you start a map ;)) and he coded it (he's quite a fantastic coder). Unfortunately, he's under contract with Compuware, he can't code for no-one but Compuware, which is why for now ID is totally free.

Morrus uses it in his campaign, and he gave a good review of it. :D

If you or someone else has questions with ID, or have trouble using it's full potential (it's much more than just a mapping proggy), I will create a thread in Software and Computers and give an online tutorial with screenshots.
 

Thanks for your feedback Freak. :p

You raise interesting issues, and I thought about them before replying.

The Freak said:
Now, I haven't read the whole thread so don't kill me if this was already pointed out,
Nobody did. Can I still kill you ? :p

but this dungeon seems a bit to much for 14th level characters to tackle in one go due to the sheer number of enemies to fight.
You are right. Still, there are also critters that are way under par (CR 6 to 9), so I think it balances out. The real challenge will be, of course, Blasphemy. I've used Maryliths before, and they are quite devastating, forcing PC's to make full use of fight defensively and combat expertise. IME, it will be tough (and rewarding) for 14th level, but I still feel like leaving it at that for now. I might change my mind when all is done.

However, if they retreat to fight another day, there are no provisions for readying defenses, hunting the PCs down, ect. In effect, every room is its own dungeon, independent of each other.
There's that, but that's more a function of how a DM runs his games. In the end, the challenge level written on the back of a published adventure is just a guideline. A DM has to make sure it is appropriate to his campaign power-wise.

Furthermore, you have to consider some things which might (and very well could) happen. For instance, the players could simply scry Blasphemy and teleport in, ending the adventure before it really starts.
I addressed this in another post in this thread. I'm gonna be cute here, and quote myself:"Beleive you me, even if your players find the BBEG, almost all players will make darn certain that every nook and cranny has been accounted for. They want to milk an adventure for all the X.P. and/or gold and/or magic items it contains. That's almost a prime directive of adventurers."

Just thought you might want to think about these things.
And I thank you for taking the time to point them out ! :)
 
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Trainz said:
Thanks for the praise for Interactive Dungeon !

Me and my friend Jerome did it. It was my concept, I did most icons and sounds (including the little music when you start a map ;)) and he coded it (he's quite a fantastic coder). Unfortunately, he's under contract with Compuware, he can't code for no-one but Compuware, which is why for now ID is totally free.

Morrus uses it in his campaign, and he gave a good review of it. :D

If you or someone else has questions with ID, or have trouble using it's full potential (it's much more than just a mapping proggy), I will create a thread in Software and Computers and give an online tutorial with screenshots.

If it doesn't take you a long time I would like to read that. I've downloaded it when you started this thread and I'm a bit on the dark with it, and now more since you said it's more than just a mapping prog!
:D
 

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