handforged
First Post
I'll claim rooms eight and thirty. Eight will be a small dormitory for the supplicants of the Incarnate Sorrow, and I think I have a failry devious sollution for thirty to keep a demon's treasure safe.
~hf
~hf
Nobody did. Can I still kill you ?The Freak said:Now, I haven't read the whole thread so don't kill me if this was already pointed out,
You are right. Still, there are also critters that are way under par (CR 6 to 9), so I think it balances out. The real challenge will be, of course, Blasphemy. I've used Maryliths before, and they are quite devastating, forcing PC's to make full use of fight defensively and combat expertise. IME, it will be tough (and rewarding) for 14th level, but I still feel like leaving it at that for now. I might change my mind when all is done.but this dungeon seems a bit to much for 14th level characters to tackle in one go due to the sheer number of enemies to fight.
There's that, but that's more a function of how a DM runs his games. In the end, the challenge level written on the back of a published adventure is just a guideline. A DM has to make sure it is appropriate to his campaign power-wise.However, if they retreat to fight another day, there are no provisions for readying defenses, hunting the PCs down, ect. In effect, every room is its own dungeon, independent of each other.
I addressed this in another post in this thread. I'm gonna be cute here, and quote myself:"Beleive you me, even if your players find the BBEG, almost all players will make darn certain that every nook and cranny has been accounted for. They want to milk an adventure for all the X.P. and/or gold and/or magic items it contains. That's almost a prime directive of adventurers."Furthermore, you have to consider some things which might (and very well could) happen. For instance, the players could simply scry Blasphemy and teleport in, ending the adventure before it really starts.
And I thank you for taking the time to point them out !Just thought you might want to think about these things.
Trainz said:Thanks for the praise for Interactive Dungeon !
Me and my friend Jerome did it. It was my concept, I did most icons and sounds (including the little music when you start a map) and he coded it (he's quite a fantastic coder). Unfortunately, he's under contract with Compuware, he can't code for no-one but Compuware, which is why for now ID is totally free.
Morrus uses it in his campaign, and he gave a good review of it.
If you or someone else has questions with ID, or have trouble using it's full potential (it's much more than just a mapping proggy), I will create a thread in Software and Computers and give an online tutorial with screenshots.