Bunny
Halfling Rogue
Bunny grew up as part of a large family (7 brothers). Her family ran the Inn, the Livery stable and a roving apple selling cart. She grew up listing to tales of adventure in the taproom, and decided that she too wanted to be an adventurer.... Two weeks later she had not yet finished gathering supplies and saying goodbye to everyone when her village was destroyed by the once a century Bulette migration. Surviving relatives packed her off to live with her aunt, who ran an inn.
In the Seven Pillared Hall.
Level 1[sblock]
Bunny
Race: Halfling
Class: rogue 1 (Artful Dodger)
Abilities: Str 14 (+2), Con 11 (+0), Dex 18 (+4), Int 8 (-1), Wis 12 (+1), Cha 15 (+2)
Feat: Lost in the Crowd
Trained Skills: Stealth, Thievery, Acrobatics, Athletics, Perception
At-Wills: Deft Strike, Riposte Strike
Encounter: Positioning Strike
Daily : Blinding Barrage
Equipment: 2 daggers, leather armor, lots of rations, 6 "rabbits foot" shuriken
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Level 5 [sblock]
Bunny
Race: Halfling
Class: rogue (artful dodger)
Abilities: Str 14 (+2), Con 11 (+0), Dex 19 (+4), Int 8 (-1), Wis 12 (+1), Cha 16 (+3)
Feat: Lost in the Crowd, defensive mobility, nimble blade
Trained Skills: Stealth, Thievery, Acrobatics, Athletics, Perception, bluff
At-Wills: Deft Strike, Riposte Strike
Encounter: Positioning Strike, Bait and switch,
Daily : Blinding Barrage, walking wounded
Utilities: Great Leap,
Equipment: +1 duelist's dagger, +1 darkleaf leather armor, lots of rations, 6 "rabbits foot" shuriken, Bag of holding; +2 amulet of protection.
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After several years exploring Thunderspire labyrinth, (and several interesting weeks as Queen of the Hall of the Broken Dragon) She hopped on to green pastures. The Feywild was interesting for a while but there were way too many trolls there, and they just kept coming back to life! It was very annoying. She did meet a nice halfling lad and settled down for a while. But wanderlust and crying children got to her and she returned to the adventuring life.
Occasionally she would send a spare platinum piece home to make sure her family was well cared for.
Level 15 [sblock]
Bunny
Race: Halfling
Class: rogue (artful dodger)
Abilities: Str 16 (+3), Con 12 (+1), Dex 22 (+6), Int 9 (-1), Wis 13 (+1), Cha 18 (+4)
Feat: Lost in the Crowd, defensive mobility, nimble blade, surprise assault, WF light blade, defensive advantage, toughness, back to the wall, Ranger multiclass
Trained Skills: Stealth, Thievery, Acrobatics, Athletics, Perception, Bluff, Dungoneering
At-Wills: Deft Strike, Riposte Strike
Encounter: Bait and switch, rogues luck, tornado strike, critical opportunity (PP)
Daily : Blinding Barrage, Knockout, Bloody Path
Utilities: Great Leap, Ignoble Escape, Close Quarters, Meditation of the blade (PP)
Equipment: +3 life drinker dagger, +4 leather armor, +3 cloak of survival, Handy Haversack, Circlet of Authority (kobold crown) , boots of striding, everlasting provisions, potions of vitality(3), +2 flaming "rabbits foot" shuriken ; 5 "rabbits foot" shuriken
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Ultimately she was caught up in an epic quest to save the world. Bunny did not pay much attention to the hows and why's, letting the other party members keep track of the details. Bunny got to travel a lot around the multi-universe and got lots of pretty things along the way. Her favorite is a plain gold ring she recently won in a skill challenge. It is always telling her that she is pretty, and Destined for Great Things.
Apparently the quest succeeded cause, like, the world is still here.
Level 25[sblock]
Bunny
Race: Halfling
Class: rogue (artful dodger) / Daggermaster / Deadly Trickster
Abilities: Str 18 (+4), Con 13 (+1), Dex 25 (+7), Int 10 (0), Wis 14 (+2), Cha 20 (+5)
Feat: Lost in the Crowd, defensive mobility, nimble blade, surprise assault, WF light blade, defensive advantage, toughness, back to the wall, ranger multiclass, Iron Will, Evasion, Fleet-footed, Acolyte Power (Undaunted Stride) ; Epic Resurgence, Blindfighting, Triumphant attack,
Trained Skills: Stealth, Thievery, Acrobatics, Athletics, Perception, Bluff, Dungoneering
At-Wills: Deft Strike, Riposte Strike
Encounter: tornado strike, critical opportunity (PP), steel entrapment
Daily : Bloody Path, Flying Foe, Deep Dagger Wound, Biting Assault
Utilities: Great Leap, Ignoble Escape, Undaunted Stride, Meditation of the blade (PP), leaping dodge, cloud jump
Epic Features: Sly Fortune's Favor, Trickster's control
Equipment: Intelligent Ring of Invisibility , +5 life drinker dagger (right), +4 flaming dagger (left), +6 starleather armor, +5 cloak of survival, Handy Haversack, Circlet of Authority (kobold crown), boots of striding & springing, everlasting provisions, potions of recovery(3), Dimensional Shackles, Dynamic Belt (paragon); goggles of night.
10, +2 vicious "rabbits foot" shuriken
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