Let's Play #6 4e WOTC DMG Kobold Hall The adventure continues... NOW WITH PICS OF THE PCs

Goonalan

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Let's Play #6 DMG Kobold Hall (Level 1)

The Characters still at Level 1- Scenario End.

Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them.

Back in Fallcrest the +1 Staff of the War Mage is sold and Mr. Benn gets himself a new Holy Symbol, ta da…



Mr. Benn

====== Created Using Wizards of the Coast D&D Character Builder ======
Benn, level 1
Human, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer's Lore
Human Power Selection Option: Heroic Effort
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest

FINAL ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 20, CHA 14

STARTING ABILITY SCORES
STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14

AC: 16 Fort: 11 Ref: 11 Will: 18
HP: 32 Surges: 7 Surge Value: 8

TRAINED SKILLS
Diplomacy +7, Heal +12, History +4, Insight +10, Religion +4

UNTRAINED SKILLS
Acrobatics –1, Arcana –1, Athletics –1, Bluff +2, Dungeoneering +5, Endurance –1, Intimidate +2, Nature +5, Perception +5, Stealth –1, Streetwise +2, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Human Racial Power: Heroic Effort
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope

FEATS
Level 1: Combat Medic
Level 1: Ritual Caster
Level 1: Human Perseverance

ITEMS
Ritual Book
Comprehend Language
Comrades' Succor
Chainmail x1
Adventurer's Kit
Morningstar x1
Javelin
Symbol of Divine Reach +1 x1
====== End ======



Bharash

====== Created Using Wizards of the Coast D&D Character Builder ======
Bharash, level 1
Dragonborn, Warlord (Marshal)
Build: Inspiring Warlord
Warlord Option: Combat Leader
Commanding Presence Option: Inspiring Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Chevalier

FINAL ABILITY SCORES
STR 20, CON 11, DEX 10, INT 10, WIS 8, CHA 16

STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14

AC: 17 Fort: 16 Ref: 11 Will: 14
HP: 32 Surges: 7 Surge Value: 8

TRAINED SKILLS
Athletics +9, Heal +4, History +7, Intimidate +10

UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Bluff +3, Diplomacy +3, Dungeoneering –1, Endurance –1, Insight –1, Nature –1, Perception –1, Religion +0, Stealth –1, Streetwise +3, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Chevalier Attack: Valiant Charge
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Inspiring Word
Warlord Attack 1: Viper's Strike
Warlord Attack 1: Wolf Pack Tactics
Warlord Attack 1: Guarding Attack
Warlord Attack 1: Bastion of Defense

FEATS
Level 1: Heavy Blade Expertise

ITEMS
Chainmail x1
Adventurer's Kit
Javelin
Light Shield x1
Lifedrinker Longsword +1 x1
====== End ======



Harann

====== Created Using Wizards of the Coast D&D Character Builder ======
Harann, level 1
Dragonborn, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Outlaw

FINAL ABILITY SCORES
STR 20, CON 11, DEX 10, INT 10, WIS 14, CHA 10

STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 14, CHA 8

AC: 17 Fort: 17 Ref: 10 Will: 12
HP: 35 Surges: 9 Surge Value: 8

TRAINED SKILLS
Athletics +10, Endurance +5, Intimidate +7

UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +0, Stealth +0, Streetwise +0, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Dragonborn Racial Power: Dragon Breath
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Villain's Menace

FEATS
Level 1: Heavy Blade Expertise

ITEMS
Adventurer's Kit
Javelin
Scale Armor x1
Greatsword x1
====== End ======



Quarion

====== Created Using Wizards of the Coast D&D Character Builder ======
Quarion, level 1
Eladrin, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Mercenary

FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 12, WIS 8, CHA 14

STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 8, CHA 14

AC: 17 Fort: 10 Ref: 17 Will: 13
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Acrobatics +10, Bluff +7, History +8, Perception +4, Stealth +10, Streetwise +7, Thievery +10

UNTRAINED SKILLS
Arcana +3, Athletics +0, Diplomacy +2, Dungeoneering –1, Endurance +0, Heal –1, Insight –1, Intimidate +2, Nature –1, Religion +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Eladrin Racial Power: Fey Step
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Positioning Strike
Rogue Attack 1: Blinding Barrage

FEATS
Level 1: Backstabber

ITEMS
Adventurer's Kit
Leather Armor x1
Dagger x12
====== End ======



Varis

====== Created Using Wizards of the Coast D&D Character Builder ======
Varis, level 1
Elf, Ranger
Build: Archer Ranger
Harper Pin Option: Tymora's Luck
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Harper Agent

FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 10, WIS 16, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8

AC: 18 Fort: 11 Ref: 16 Will: 13
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Athletics +4, Heal +8, Nature +10, Perception +10, Stealth +9

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +3, Endurance –1, History +0, Insight +3, Intimidate –1, Religion +0, Streetwise –1, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elf Racial Power: Elven Accuracy
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Twin Strike
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Split the Tree

FEATS
Defensive Mobility
Level 1: Bow Expertise

ITEMS
Adventurer's Kit
Harper Pin
Hide Armor x1
Longbow x1
Longsword
====== End ======
 

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Goonalan

Legend
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Let's Play #6 DMG Kobold Hall (Level 1)


The guys head back to Fallcrest and in particular to meet with Sergeant Murgeddin, the dwarf Watch Commander of the Wizard’s Gate, and their patron for this adventure. The guys are rewarded well, we played out this part of the operation in the last thirty minutes of the session, and needless to say I adopted a suitably Scottish accent ‘laddie’, for the whole thing.

It was made clear that the adventuring group were to be Murgeddin’s go to guys should other adventures arise- this was met with a chorus of approval, as was the pile of gold dished out for the four infamous, but now dead, kobold bandits they took down. The guys are rich- several of them demonstrate their wealth by getting very drunk in the Nentir Inn- the most expensive place they could find- I did my best to provide a bit of flavour in the Inn- drunks trying to cadge coppers for booze, a few flirtatious ladies (sorta) and a shady fellow who managed to sell Bharash an attack tortoise. Yes, you read that right- that’s really what happened, the guys seemed eager to play along, it needs to be noted that this is the kind of thing that makes D&D a great (and fun) game- it’s also possible even in 4th edition.

After a peremptory shopping trip- we were running out of time, Mr. Benn manages to sell the Staff of the War Mage and with a suitable donation to his church (basically all the money he made for the staff and some more of his own) for a +1 Symbol of Divine Reach (his choice). The other magic item- the +1 Lifedrinker Longsword was obviously taken by Bharash who wields a longsword anyway. We diced to see who would get to swap out the staff for a magic item.

The adventurers take rooms at various Inns, depending on their relative wealth, a few of them had spent a big chunk of their money on new clothes, adventuring gear, booze and of course, an attack tortoise (called Jeff- I’ve just remembered that fact). The guys however are ready and willing, awaiting Murgeddin, or any other reasonable patron’s, call.

The adventures of the Kidz, I just made that name up- we don’t have a name for these guys, continues in Let’s Play #7 Wizard’s Free RPG Scenario Into the Shadowhaunt (Level 1).

See you there.
 
Last edited:

Goonalan

Legend
Supporter
Just a short note to say this story is also available at Obsidian Portal (in the Wiki section but just follow the links), as well as the write up the PC stats (in Characters section) and the Monster stats (in Items section) are also available there.

I'll add the other stories etc. when they are completed here- check the Adventure Log section to see what's been completed.

Thank you Goonalan.
 

cathy123

First Post
elegant-scoop-neckline-spaghetti-straps-military-dress-with-beaded-waistband_1.jpg
Does this stitch plush look cute??I want one for my own so much .And I have found it's sold in toyswill.com. Then I want to ask that :what do you think about it ???Is it comfortable ??
 

cathy123

First Post
View attachment 59072
Have you been worrying that your children will be addicted to video games and will drop their lessons? Then you should figure out solutions to help them get rid of bad habit. What about buying them some games related toys?
[FONT=&quot]Nowadays, you will note that many children, even adults play computer or phone games such as Plants vs Zombies anywhere at anytime. I recommend that you buy them toys of those games. Certainly, the quality of the toy decides whether it works. I recommend toyswill website for you to buy toys, on which you can buy goods with [/FONT]
 


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