Let's play CALVINBALL!!

I really like the house rule that when a character attempts a skill in which s/he has zero ranks, the roll is made with a d12.
 

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could i get some feedback for this spell?

Jenner's Shadow Ray
Illusion (Shadow)
Level: Wiz/Sor 1
Components: V,S
Casting Time: 1 action
Range: Medium (100 ft + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

This spell can only be cast when there are shadows within its range. The caster gestures and calls to the shadow, which shoots a ray at the designated target. The ray does 1d6 shadow damage every two levels (max 5d6). The ray has a +20 insight bonus to hit.
 

We had a battle last session with some of Pants' Gereleths -- just awesome -- and I got to play-test my new favorite house rule to great effect:

PCs and Monsters do not die at -10 hp, they die at -(10+HD) hp.

All three Faratsus were reduced to sludge, but got away.

-- N
 

Nifft said:
We had a battle last session with some of Pants' Gereleths -- just awesome -- and I got to play-test my new favorite house rule to great effect:

PCs and Monsters do not die at -10 hp, they die at -(10+HD) hp.

All three Faratsus were reduced to sludge, but got away.

-- N
I use death at -CON, with disabled being from 0 to -CON Modifier. I don't have Unearthed Arcana yet, but I understand it contains something very similar.

tleilaxu: The spell looks cool, but is it unbalancing to include a True Strike function in another spell? I understand that it's limited to shadowy areas, but I think this might deserve to be 2nd level. Also, is "Shadow" a new kind of damage in your game (or did I just miss it in some other spell description)? I don't remember seeing any critters with DR x/shadow or shadow resistance.

And the spell description says the shadow shoots the ray. Does that mean the attack can come from a direction different than the caster's? If so, I think this should defnitely be higher level.
 

JimAde said:
tleilaxu: The spell looks cool, but is it unbalancing to include a True Strike function in another spell? I understand that it's limited to shadowy areas, but I think this might deserve to be 2nd level. Also, is "Shadow" a new kind of damage in your game (or did I just miss it in some other spell description)? I don't remember seeing any critters with DR x/shadow or shadow resistance.

And the spell description says the shadow shoots the ray. Does that mean the attack can come from a direction different than the caster's? If so, I think this should defnitely be higher level.

well magic missle is auto-hit and does 5d4+5 at 10th level, plus you can hit five different targets and there don't need to be shadows.

basically it is an attempt at a low level spell that arcane tricksters can use reliably but including sneak attack damage, which is disallowed for magic missle because there is no attack roll.
 

I've been leaning towards the -(10+HD) myself for a while, haven't tryed it yet. I really dislike linking this to con, it makes one ability score too important for survival. Level fits better, IMHO, since the idea for me is really the game gets much more deadly at higher levels, and this helps to counter it a bit.
 
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Me own personal house rule: Any and all rules may eventually be changed if they are proved to be sufficiently stupid/useless. However, this must be proved to me beforehand, and I have final say in the new version of the rule.

Surprisingly, this doesn't happen as much as you'd think, and since it's all done OCC it merely enriches the game by simplifying awkward rules.

Anybody else do this?
 

I think that death at -con would work better then -(10+HD). No not better make that quite differently. The former would give higher survivability mostly to fighter types at low levels, but stays fairly even as the game progesses. The latter would have little impact at low levels but a high levels give greater survibility and make it unlikely the an enemy dies from a sword blow or the like, and with the greater threshold the chance to stablize is much greater. In fact the stabilization chance should be looked at for both of the methods, as the race to heal the downed or get lucky on the stabilization check, is much less dramatic when you have 5 or more rounds then by the standerd rules.
 


So, will we ever get sci-fi/fantasy stories without excessive incredilbly stupid hollywood physics. I can handle implausible (and even some unbelievable) physics but I would like them to be internally consistant.

There's no sound in space :] (well at least none I'd be able to hear).
 
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