Herzog
Adventurer
Ok, I got one for you.
This houserule, used by a friend of mine, originally came from my table.
I was playing Rules Cyclopedia D&D at the time, and had a large, and spread-out party: 6 players with characters ranging from lvl 5 to 10.
Because we didn't get to play very often (campaign still running, but now using 3.5 rules, playing at most 4 times per year....) the player of the highest lvl character got kind of frustrated: at the XP rate we were going, taking into account how much we played, she calculated she'd have to wait about 10 years to gain another lvl. So, i introduced a workaround.
Apart from 'normal' XP, every character would earn 10% of his Needed-for-next lvl XP, so he or she would lvl at least every 10 sessions.
Of course, in hindsight, I should have seen the problem with this: because the higher lvl characters kept gaining lvls, the lower lvl characters kept being behind far longer then they would normally would.
With the 3.5 system adopted, I also adopted that XP system, and never looked back.
Until I realised a friend of mine had adopted the system for his own AD&D 2nd ed. game, with an even worse side-effect than my own system had had in my game:
Not only did he use the '10% rule', in addition he only gave out 'regular' XP at the end of every adventure (instead of once per session).
Since the rules say you can't gain more than one lvl per XP gain, and the XP per adventure regularly was more than enough to gain three or four lvls for the lowest lvl characters, those characters effectively gained LESS XP, making them fall behind even more!
I've tried to dissuade him from both houserules, but to no effect thusfar.
'Luckily', he plays even less than my campaign does.....
This houserule, used by a friend of mine, originally came from my table.
I was playing Rules Cyclopedia D&D at the time, and had a large, and spread-out party: 6 players with characters ranging from lvl 5 to 10.
Because we didn't get to play very often (campaign still running, but now using 3.5 rules, playing at most 4 times per year....) the player of the highest lvl character got kind of frustrated: at the XP rate we were going, taking into account how much we played, she calculated she'd have to wait about 10 years to gain another lvl. So, i introduced a workaround.
Apart from 'normal' XP, every character would earn 10% of his Needed-for-next lvl XP, so he or she would lvl at least every 10 sessions.
Of course, in hindsight, I should have seen the problem with this: because the higher lvl characters kept gaining lvls, the lower lvl characters kept being behind far longer then they would normally would.
With the 3.5 system adopted, I also adopted that XP system, and never looked back.
Until I realised a friend of mine had adopted the system for his own AD&D 2nd ed. game, with an even worse side-effect than my own system had had in my game:
Not only did he use the '10% rule', in addition he only gave out 'regular' XP at the end of every adventure (instead of once per session).
Since the rules say you can't gain more than one lvl per XP gain, and the XP per adventure regularly was more than enough to gain three or four lvls for the lowest lvl characters, those characters effectively gained LESS XP, making them fall behind even more!
I've tried to dissuade him from both houserules, but to no effect thusfar.
'Luckily', he plays even less than my campaign does.....