Chronologist
First Post
The problem with the crusader is that one session, we engaged in combat with him and just about before he died, he teleported away an an immediate action. Then, we found him again, and began to fight. After a few rounds, he backed off and I (the face of the party) tried to convince him that he was going evil (ahem LG alignment child killer). THe session ended abruptly. At the beginning of the next session, the DM began by saying "Azrael has disappeared somewhere". Now, when he's a Crusader who CAN'T TELEPORT and has no teleporting magical items (we looted his stuff after he later gave up) this is just plain bad DMing.
About the falling damage, I think the DM just didn't like my character. Chaotic Good Soulknife specializing in electricity enhancements. I was actually the weakest member of the party.
At this point, I basically gave up on alignments in his game. I stopped thinking about them way back when the LN guy shanked the party member for no reason, then killed a civilian because she looked at him funny.
The "pulling punches" thing usually goes to this extent.
DM: Father Hawthorn attacks you (rolls dice) and hit you with his vicious mace. (Pause). How many hit points do you have?
Me: Four
DM: (Rolls dice, looks surprised, shakes head) You are knocked down to -9 and stabilize.
Me: (looking across DM shield) But, you rolled at least a 17 there for damage.
DM: You are at -9 and stabilize.
Me: Shouldn't I be dead right now?
DM: -9. Stabilized.
Me: I'm not telling you my hit points anymore.
After talking with him, he said that he believes the campaign to be "highly dangerous and risky, challenging but fair". When I asked him why no characters have died yet (though we have collectively gone into the negatives more than 30 times) he responded by saying "You were lucky... a lot" and changing the subject.
Anyway, how can I break the news to him that his DMing style has problems?
About the falling damage, I think the DM just didn't like my character. Chaotic Good Soulknife specializing in electricity enhancements. I was actually the weakest member of the party.
At this point, I basically gave up on alignments in his game. I stopped thinking about them way back when the LN guy shanked the party member for no reason, then killed a civilian because she looked at him funny.
The "pulling punches" thing usually goes to this extent.
DM: Father Hawthorn attacks you (rolls dice) and hit you with his vicious mace. (Pause). How many hit points do you have?
Me: Four
DM: (Rolls dice, looks surprised, shakes head) You are knocked down to -9 and stabilize.
Me: (looking across DM shield) But, you rolled at least a 17 there for damage.
DM: You are at -9 and stabilize.
Me: Shouldn't I be dead right now?
DM: -9. Stabilized.
Me: I'm not telling you my hit points anymore.
After talking with him, he said that he believes the campaign to be "highly dangerous and risky, challenging but fair". When I asked him why no characters have died yet (though we have collectively gone into the negatives more than 30 times) he responded by saying "You were lucky... a lot" and changing the subject.
Anyway, how can I break the news to him that his DMing style has problems?