Let's rant! When house rules get stoopid...

Agreed. When I run 3.x, there is a class from a third party publisher which gets its powers from bargains with infernal forces. I have that limited to NPCs. The same goes for certain PrCs.

If I were running 4e, I would place the same limitation on Star Pact and Infernal Pact Warlocks.
Thirded, depending on the circumstances.

E.g. "For my next campaign, I'm thinking of a set up where the PCs are the last remaining loyal followers of a LG church, fighting against the previous leadership, who have all fallen to the dark side and become blackguards."

"Cool. Can I play a blackguard?"

"Er, no."

On the other hand, assuming a standard D&D campaign :-

"Can I play a blackguard?"
"No, I've banned them because I think they are overpowered. However, most NPCs you fight will have levels of blackguard since I think that makes them tougher than their challenge rating and I won't be awarding any extra XP as a result."

Is not cool.
 

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My DM once wouldn't allow my Halfing Fighter to weild a Small sized longspear, on the grounds that because of the reach the weapon provided, it was too cumbersome for somebody who lacks height.

Same Dungeons Master, same character, same session, next sentence out of his mouth banned my Halfing from riding a Large sized War Horse. I'll give him some slack, the rules dun say a Small creature can ride a Large mount.

My current DM prohibits any un-named bonuses from stacking without DM consent. Did you take Weapon Focus, perform a charge, and are flanking? Sorry, that +5 to hit was alot smaller in the beginning of the campaign. In the intrest of full disclosure, he's backed off the rule a bit, so that very common un-unamed bonuses stack, as well as those provided by traits (Unearthed Arcana).
 

Fargosan said:
The rules regarding the ranted house are so much complexes that no person can easily understand it. But what a person have to do if needs a house
[ame=http://www.youtube.com/watch?v=oep4mRpmrkQ]I can catch lightning in a bottle...[/ame]
 

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