(un)reason
Legend
Dungeon Issue 82: Sep/Oct 2000
part 1/6
116 pages. Long time no see. These past couple of months have been very busy indeed, but we’re finally through the renovations and ready to go back down into the dungeon. Still, it’s definitely not your father’s dungeon, with a lot more color, a lot more spikes, somewhat more belts for some reason and a lot more creatures that are the product of interspecies mating. Let’s see what facets of the new rules the first crop of adventures showcases and if they still manage to come up with good stories on top of that.
Editorial: Chris has actually been playtesting 3e right from the start of development, which explains why many adventures over the past couple of years used design concepts from the next edition. But he was strictly sworn to secrecy so he couldn’t even hint about this in his editorials, which probably took some effort. But now he can show off some of the things he got to try that are substantially easier under the new rules, such as a half Drow/half medusa druid. He’s got to think in terms of longer timelines, play around with the basic assumptions of the game and use new races & classes in lots of interesting combinations. Hopefully when you start a new campaign under the new system you’ll feel similarly inspired. Another reminder that the first year or two of 3e is going to be a time of wild experimentation, particularly in the 3rd party d20 games, with all sorts of ideas that would never have got close to being published before. Will Chris be allowed to publish any of that in here, or will he be forced to stick to official WotC content only? Hopefully he can get away with some things they weren’t allowed to do before, otherwise the rest of the run will get very repetitive.
Letters: First letter is full of general praise, but particularly for Leah the Giant-King and the two big underwater adventures in issues 78 & 79, which give them plenty of room to build a lengthy and memorable campaign under the sea.
Second is strongly in favour of the quirky open-ended worldbuilding of Khazefryn. They’ve been way too heavy on plot-centric adventures lately and it’s nice to see one you can pass through repeatedly and use in all sorts of different ways rather than being wrapped up neatly in a session then forgotten about.
Third thinks they ought to hold a competition to fill in the many empty regions of Undermountain. That’s a 10 year old and long out of print product by now. If they redo it for 3e it’s likely to look very different anyway. Expecting lots of submissions based on a specific supplement like that seems an overestimation of how hardcore the average reader is.
Fourth is very strongly in favour of more maps of mystery. They add so much extra usefulness to the magazine in so little space. Keep it up.
Fifth is in favour of adventures that primarily require brains to solve, as they can be used with a wider range of party levels than combat-fests.
Finally, one that praises the more sophisticated system of level scaling in Door to Darkness and also asks more general questions on becoming a freelancer. Since they need lots of submissions for the new system right now, they’re very keen to encourage that.
part 1/6
116 pages. Long time no see. These past couple of months have been very busy indeed, but we’re finally through the renovations and ready to go back down into the dungeon. Still, it’s definitely not your father’s dungeon, with a lot more color, a lot more spikes, somewhat more belts for some reason and a lot more creatures that are the product of interspecies mating. Let’s see what facets of the new rules the first crop of adventures showcases and if they still manage to come up with good stories on top of that.
Editorial: Chris has actually been playtesting 3e right from the start of development, which explains why many adventures over the past couple of years used design concepts from the next edition. But he was strictly sworn to secrecy so he couldn’t even hint about this in his editorials, which probably took some effort. But now he can show off some of the things he got to try that are substantially easier under the new rules, such as a half Drow/half medusa druid. He’s got to think in terms of longer timelines, play around with the basic assumptions of the game and use new races & classes in lots of interesting combinations. Hopefully when you start a new campaign under the new system you’ll feel similarly inspired. Another reminder that the first year or two of 3e is going to be a time of wild experimentation, particularly in the 3rd party d20 games, with all sorts of ideas that would never have got close to being published before. Will Chris be allowed to publish any of that in here, or will he be forced to stick to official WotC content only? Hopefully he can get away with some things they weren’t allowed to do before, otherwise the rest of the run will get very repetitive.
Letters: First letter is full of general praise, but particularly for Leah the Giant-King and the two big underwater adventures in issues 78 & 79, which give them plenty of room to build a lengthy and memorable campaign under the sea.
Second is strongly in favour of the quirky open-ended worldbuilding of Khazefryn. They’ve been way too heavy on plot-centric adventures lately and it’s nice to see one you can pass through repeatedly and use in all sorts of different ways rather than being wrapped up neatly in a session then forgotten about.
Third thinks they ought to hold a competition to fill in the many empty regions of Undermountain. That’s a 10 year old and long out of print product by now. If they redo it for 3e it’s likely to look very different anyway. Expecting lots of submissions based on a specific supplement like that seems an overestimation of how hardcore the average reader is.
Fourth is very strongly in favour of more maps of mystery. They add so much extra usefulness to the magazine in so little space. Keep it up.
Fifth is in favour of adventures that primarily require brains to solve, as they can be used with a wider range of party levels than combat-fests.
Finally, one that praises the more sophisticated system of level scaling in Door to Darkness and also asks more general questions on becoming a freelancer. Since they need lots of submissions for the new system right now, they’re very keen to encourage that.