Dragon Magazine Annual 1996
part 3/8
Bazaar of the Bizarre: Another bunch of new magical armours? That was quick. They must be running out of ideas to approve this. Couldn't you do staves or scrolls, something you haven't done in a few years? Mutter mutter mutter.
Rabak Armor is made of multiple layers of wood with sticky sap smeared on top. This makes it maintenance heavy, but very stealthy for it's AC and able to trap weapons that hit you. Another one that would be nowhere near as much benefit for the PC's as the enemies, as without the materials to fix it, it loses it's special qualities in weeks.
Sindar web armor is less of a bugger to maintain, but even rarer than elven chain. A rogue who wants some really tough spider silk armor like this will probably have to steal it, given the stupid prices it goes for.
Asheiran armor is made from tons of tiny crustaceans. This makes it another one that takes ages to make and tons of maintenance. Don't even think of using it out of the water.
Sul Armor is even more gross, made of trained cockroaches that cover your body and respond to the will of their wearer. Since they are chameleonic, they actually boost your thiefly hiding skills. They're perfectly designed for drama and I like this one.
Armor of the Ventadari is made out of layers of transparent force, allowing you to be fully armored and still cheesecake.

They also absorb magic, although unlike last time's item that does the same, they don't get stronger from doing so, and can be overloaded and fail. Still, this is another definite case of paucity of ideas, even if this variant has some nice fluff added to it.
The dragon's bestiary: Another collection of underdark monsters in quick succession as well. They really are running short on original ideas this year. Not really a surprise, given the amount of time they've been doing this. Oh well, on I trudge wearily.
Gohlbrorn are to bulettes as people are to chimpanzees, using tactics and missile weapons where regular landsharks would just wade in biting and slashing. They can burrow ridiculously fast, making setting up ambushes and escaping if things turn against them a cinch. One for the kobold lovers to really take advantage of.
Lukhorn are gigantic worms with camouflage so good, you could just walk right into them, and not realise until you get swallowed. Now there's something that's been missing from D&D and I didn't even realise it. I know I've seen that kind of trick more than once in books. How pleasing to add in.
Varkha are another variant humanoid, slightly smaller and more vicious lizard men. These really do not add anything new in the slightest. Peh.
Chromatic mold is another annoying threat that gives you good reason to be deeply suspicious of anything fungal. Curiously, it's a lot more dangerous to things with infravision. Oh the dilemma. To take torches or use magic to see in the dark. Looks like there's a monster designed to catch you out either way.
Eighonn is a mysterious unique shadowy being that kills without remorse. Unique? Ha. That's every other mysterious cloaked badass to a tee. Once again, I'm really not impressed here. A decidedly mediocre collection overall.