Thomas Shey
Legend
Yup, we all have different tolerances for this sort of thing. I mostly play and design for fantasy games, but I get the piloting thing. That's one place where I think I'd prefer one skill but with some specializations for the other types of vehicle. I think it matters less for sci-fi than it does for modern settings. I think in sci-fi setting you can assume a broader familiarity with different kinds of vehicle more easily.
I dunno, man. Unless you just assume all the vehicles are mostly operating themselves, you're going to still have cases where, say, someone who's only driven four-wheel vehicles is going to be pretty hopeless trying to drive a motorcycle, and there's no reason because its an SF setting that driving both is something everyone can ce assumed to do.
(That said, I'm getting ready to run Eclipse Phase which assumes fairly broad skills with specializations that make you a little better in them, so I'm fanatical about it).
But yeah, splitting/lumping does fundamentally come down to a matter of perception and taste. There's no obviously right answer (though some genres and tones can suggest more appropriate ones).

