Thomas Shey
Legend
In general I'm not into skill systems....I love how Shadowdark handles it...but if there are going to be skills then I like that system to be unified with combat, instead of treating them entirely differently. In other words, skills should be a "core mechanic" and not something bolted on. (Looking at you, D&D...).
Well, D&D suffers from skills being a latecomer into the system. Even the 3e era attempt to make skills and the combat roll look somewhat similar was inevitably going to be kind of after the fact about it.
It's one of the things I like about Dragonbane: my Swords skill works exactly like my Bushcraft works exactly like my spellcasting skill. So are dodging and blocking. And progression in all those skills is the leveling.
Honestly that's more common farther you get away from the beginning of the hobby and/or games derived from those. Often that sort of structure is an artifact of the evolution of the system (as an example, the Hero System treats combat skills fairly radically different from other kinds of skills; that's again because the system it was originally derived from had a combat system but no skills, skills were then bolted on after the fact, and when the Hero System reworked that stuff into the actual system, it apparently didn't occur to anyone you could have essentially used the model of the combat roll to do other skills instead of doing what they did.)
Edit: This is often a problem with game systems that evolved organically over time, and where there was resistance to making the radical changes needed to bring everything under the same tent.

