Kannik
Legend
-nods- I'm with you on that as well! I'm not a fan of "unique dice" at all, if for no other reason than it forces buying those dice, and then maybe you don't have enough, and then have to use a chart, and... all that. Gets messy.Agreed. But...my tolerance for replacing numbers with unique symbols is limited. I'm ok with TOR dice (replacing the 11 and 12 on a d12 with Gandalf and Sauron runes) but more than that is too much. IMO.
Plus, as I discovered writing my Aurora system, having special dice, or doing something like "4+ on the die counts as a success", reduces the number of possible outcomes and therefore makes for a much less granular spread of both skill/character growth as well as the impact difficulty/modifiers have on the dice roll.
So I prefer using bog standard dice, added up in bog standard ways (again within limits to keep the resolution flowing quickly -- no counting up 12 dice, for example).
Which doesn't mean I don't like something like Burning Wheel as used in Mouse Guard (4+ is a success, a 6 is a special type of success, and they make special dice to illustrate it), or FitD games (6+ is needed for a success). I still find them both cool even as their statistical idiosyncrasies grate against me.

